Hi all,
While checking the "Read/Write Config.ini" script by AFRLme the other day, I noticed a "color blind mode" option in the script. That made me re-think some of my color choices in my game, especially in one of the puzzles that I created which relied on picking the right color of a shape.
Thought I would bring this up here if someone had a similar concept for puzzles in their game or just want to consider tweaking colors/adding colorblind mode option to make it more convenient for color blind players to play the game.
While researching the subject to see which colors work best I came across these tools that can help you with the design process.
There is an option in Photoshop and Gimp to simulate color blind mode:
- In Photoshop: View -> Proof setup -> Color blindness (pick one of the modes)
- In Gimp: View -> Display Filters -> Color Deficient Vision -> select type in the drop-down menu.
There is also an open source simulator called "Color Oracle" for windows, mac and linux.
Basically, once you run it you will get an icon in your notification area in the taskbar that you can click anytime to choose a color blind filter to simulate how a color blind person would see the design. The only downside is that when you click anywhere to carry on working it switches off.
Something extra:
Just wanted to share this in case it slipped someones mind (Like me!) and want to make sure your game is visualy clear to all players.
Hope you find it helpful.
Best of luck with your projects!