Cockwork Industries [18+]

  • #10, by nenad-asanovicSunday, 07. October 2018, 01:01 4 years ago
    Hiya

     I saw trailer for your game it really looks great. I am also making adult game with visionaire and I do use patreon. Bans on patreon have nothing to do with games that has legal "porn" they mostly banned ones that had characters look like too young and similar. Other then that patreon only have clear rule of not posting and porn related pictures or nudity on their page. However game may be full hard core and they have no problem with that.
    You may still make patreon and post there and if your game is good enough people will anyway find you and support you. You may also set "pay per creation" and even sell your game (not only as monthly sub). Just do your profile page clever and give your game demo or anything for preview to people, and if people like it they will find it. Once few people find it they will talk on forums about your game and there you go, publicity without even spending time or money smile
    As far as I could see quality of your game is superb and I am sure you would find many people on patreon as well. I linked your page to my discord where I have more then 500 members who follow my game, and already many reacted and asked "What is his patreon page, I wanna give this game a try"
    Anyway, in short, you may try make patreon page, it really cost you just to set up profile and you may still sell your game there and even get support for future projects.
    Good luck with your game.

    Newbie

    59 Posts


  • #11, by MateuszSunday, 07. October 2018, 01:21 4 years ago
     I only know of 3 users on here - besides yourself - that develop porn games. Most of us just develop vanilla third or first person point & click games.
    That's the part that honestly surprises me - VS is perfectly suited for "that kind" of games, especially when compared to other tools that are out there - namely Renpy and RPGmaker. First one is IMO impossible to grasp for a person without at least basic knowledge of programming and second one in it's barebone state is so dated that it hurts. I saw incredible games developed in RPGmaker, but as far as I know it goes around those lines: wanna more than three frames? Code it or look for plugin. Wanna particles? Code it or look for plugin. Have more than two plugins? Expect problems, as they will be totally incompatible.

    Cockwork is kind of simple game (obviously, duh - our first one so we are still learning) yet I was amazed how easy it is to build reputation system or how well engine handles lengthy animations. From technical point of view we learned a lot (30 frame 1080p loop takes 150MB, same loop in 900p takes 50MB and when scaled with script you honestly can't tell the difference, especially with added procedural noise- so next time we are going for more frames rather than higher resolution ). Building the sex-scenes interface/behaviors made me realize that with just a little tweaking I can build a simple turn based battle-system (just swap value "satisfaction" with "HP gauge" and we are ready to go) and so on. Right now for pretty much anything I can came up with I have an idea how to handle it with actionparts only (well, except for achievements, but that’s a different story). And except for fooling around with .bat files with <echo off> command approx 20 years ago I've never wrote a single line of code.

    It's really rare to find a thing that behaves as advertised, but VS honestly delivers on it's promise.  And is a blessing for people who rather render/draw cute boys/gals than dig in strings of code smile Not necessairly porn - I honestly think that it's an incredible tool for:
    - interactive comics
    - visual novels
    - dating sims

    Pity that your Rhubarb tutorial dissapeared into oblivion. We don't have voiceovers in CI (can't really afford native speakers right now) but maybe in next game.


    Newbie

    59 Posts

  • #12, by afrlmeSunday, 07. October 2018, 02:14 4 years ago
    I will be rewriting the Rhubarb tutorial after the weekend. My reference videos that I created for the tutorial exist on youtube, but they have no voice-over, so they probably won't make sense without the actual tutorial.



    I believe there were other adult games created in the past, but the pages for those are probably long gone by now.

    Yeah VS can be used for a lot more than just traditional point & click games - even more genres will also be possible in the future once Simon gets round to sorting out instancing & physics. Anyway, you could technically make: traditional 3rd person point & click, myst-like, hidden object, simulation, management/rts/strategy, text adventure, visual novel, rpg (probably a lot of scripting involved), fmv adventure, telltale-like adventure,  motion comic (basically a comic, but with animations, music, sfx, voice-acting) & probably a lot of other types of games too, with just the action part system.

    Quick question: have you read my optimization guide on the wiki? I assume you are currently using png files? If you want to cut the size of the animations & images down, then you should be using webp. It will cut the total image size down by around 1/3 to 50%; depending on if you use lossy or lossless webp. Also due to the reduced file size for each animation/frame/image, everything will load in faster, which is good as it means you can you can adjust your minimum target specs lower.

    Imperator

    7156 Posts

  • #13, by MateuszSunday, 07. October 2018, 22:00 4 years ago
    @ nenad-asanovic
    Thank you so much!
    Reading through your post made me realise how much my socialmedia-fu sucks. That's the first time I heard about discord  smile (turns out that I still live in IRC era, and I didn't really paid any attention to forum topic about the matter as simply seeing "server" made me assume that this has no relation to stuff I'm doing).

    Anyway, good to hear about realities of Patreon from a person that actively uses it. I guess we are going to investigate it more closely now and perhaps had it ready for game launch. Thank you.

    @AFRLme
    Of course I read those tutorials – who hasn't? smile We are using webp from the start, not only for file-size benefit but also due to the fact that png's are not really an option (90% of them renders badly in the editor, I'm constantly forgetting to report that bug).

    We tested our game on many PC's and it hits 30fps mark even on 10yo laptop. Only thing that really kills the performance on such low-end machines are particles, but we inserted option to turn them on/off on the fly.  

    As for animation size – I guess my English makes things confusing. I was referring to incredible, kind of geometric-alike  difference in „animation size in graphic memory” shown by debugger/console that occurs when single-frame resolution is slightly lowered. We made a gamble when we started developing our game (assuming without prior testing  that anything bigger than 30frames in 1080p will make experience choppy) but since clearly we were wrong, in next project we are definitely going for more frames.

    Steps shown on your tutorials are pretty easy to understand, thank you.

    Newbie

    59 Posts

  • #14, by afrlmeSunday, 07. October 2018, 22:13 4 years ago
    If your png files aren't being drawn correctly in VS then you are using incorrect image settings. Photoshop settings are: rgb color (8 bit), background: transparent. sRGB color profile (at least that's what my photoshop settings are).

    Discord is really nice mate. It's essentially an IRC, as servers can contain both text & voice channels. It also has skype-like features such as 1:1 private messaging, webcam (1:1, group), voice only, screensharing, etc.

    We have a discord server for VS too. Check it out if you want. Both me & Simon are online most days, as is Sebastian & a bunch of other VS users. Invite link is in the thread I bumped yesterday or can be found on the footer (third icon). Desktop app is recommended over internet browser access.

    Imperator

    7156 Posts