@ nenad-asanovic
Thank you so much!
Reading through your post made me realise how much my socialmedia-fu sucks. That's the first time I heard about discord
(turns out that I still live in IRC era, and I didn't really paid any attention to forum topic about the matter as simply seeing "server" made me assume that this has no relation to stuff I'm doing).
Anyway, good to hear about realities of Patreon from a person that actively uses it. I guess we are going to investigate it more closely now and perhaps had it ready for game launch. Thank you.
@AFRLme
Of course I read those tutorials – who hasn't?
We are using webp from the start, not only for file-size benefit but also due to the fact that png's are not really an option (90% of them renders badly in the editor, I'm constantly forgetting to report that bug).
We tested our game on many PC's and it hits 30fps mark even on 10yo laptop. Only thing that really kills the performance on such low-end machines are particles, but we inserted option to turn them on/off on the fly.
As for animation size – I guess my English makes things confusing. I was referring to incredible, kind of geometric-alike difference in „animation size in graphic memory” shown by debugger/console that occurs when single-frame resolution is slightly lowered. We made a gamble when we started developing our game (assuming without prior testing that anything bigger than 30frames in 1080p will make experience choppy) but since clearly we were wrong, in next project we are definitely going for more frames.
Steps shown on your tutorials are pretty easy to understand, thank you.