Character speech being heard outside of scene

  • #1, by ke4Sunday, 05. February 2017, 15:55 3 years ago
    Hi, i have a character who's talking as a background text ( well yelling ) I want him to be heard also in the next scene ( a bit quietly ). Does anybody have some experience with doing something similiar?

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  • #2, by afrlmeSunday, 05. February 2017, 16:59 3 years ago
    Can't you use a narration text or play sound thing? You might need to use a copy of the speech recordings with reduced volume or cutoff filters, etc.

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  • #3, by ke4Sunday, 05. February 2017, 19:03 3 years ago
    Well it's quite complex. It's a character having a long presentation. Speaking, changing the slides. Different outfits to get different speaking animations. You can go to the next scene and back.

    I got this idea to have an another invisible character in the second scene and let it speak the same things ( and start at the same moment ) with edited audio files with some filters.
    But when i leave a scene the character freezes even with keeping that scene in memory.


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  • #4, by ArtNovaSunday, 05. February 2017, 19:21 3 years ago
    Unintelligible mumbling, hearing outside - one of potential solutions for cartoon style smile

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  • #5, by ke4Sunday, 05. February 2017, 20:52 3 years ago
    Unintelligible mumbling, hearing outside - one of potential solutions for cartoon style smile

    I guess that could be one of the solutions. Thanks for the tip smile

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  • #6, by joemidTuesday, 07. February 2017, 04:03 3 years ago
    You could set up both scenes into a single layout, move the character, lower the volume, and fake the transistion? 

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  • #7, by ke4Tuesday, 07. February 2017, 10:25 3 years ago
    They are both scrollable scenes. I guess i could position them in one Visionaire scene next to each other with some space between them and then teleport the character to the second part and fake the transition. Is that what you meant?
    But is it possible to limit the scrollable area? That you could view only a one part at a time.

    I guess i could work with two characters ( one invisible in the second scene ) but as soon as i leave the scene the character is frozen when i came back until the next display text action part. I tried to keep the scene in memory but it's not doing anything. Not sure what is the action part doing.

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  • #8, by afrlmeTuesday, 07. February 2017, 11:34 3 years ago
    They are both scrollable scenes. I guess i could position them in one Visionaire scene next to each other with some space between them and then teleport the character to the second part and fake the transition. Is that what you meant?
    But is it possible to limit the scrollable area? That you could view only a one part at a time.

    I guess i could work with two characters ( one invisible in the second scene ) but as soon as i leave the scene the character is frozen when i came back until the next display text action part. I tried to keep the scene in memory but it's not doing anything. Not sure what is the action part doing.
    Yeah there's a data structure field under scenes called SceneScrollableArea.
    Scenes["example"].ScrollableArea = { x = 300, y = 0, width = 1024, height = 1080 }
    1

    I don't know if that's correct, as I've not used that data structure value before. It says it's a rect type so it should be correct as rect contains x, y, width & height table entries.

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  • #9, by ke4Tuesday, 07. February 2017, 11:39 3 years ago
    Nice thanks! I'm gonna try that smile

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  • #10, by ke4Tuesday, 07. February 2017, 15:43 3 years ago
    Awesome this works great! smile

    However it still requires to change the sound of the character. I suppose i could set some language just for this part and change the language on the "scene change" it would be the same but there would be different audio files linked to to character.

    Meaning a current display text action part needs to be finsihed first before the changed can start. the same if the main character should be talking i would need to hide the characters subtitles and display only subtitles for the main character.

    I can delete the font for the character but it also updates only when the next displat text action part starts. Also i would need some other language to make the character more quietly during main character speech.

    Meaning damn why do i always try to create stuff like this grin

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  • #11, by afrlmeTuesday, 07. February 2017, 16:04 3 years ago
    Interesting idea. Unfortunately there's currently no method for controlling volume level independently for speech files linked to texts or for setting a custom speech volume for each character. I think being able to adjust the speech volume for each character would probably be the better solution, but not sure how it would work as there would need to be some kind of event listener adjusting volume of any active texts associated with the current character.

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