Character animation glitch

  • #10, by afrlmeSunday, 05. May 2013, 15:56 9 years ago
    yeah depends on how smooth you want the animation to look, you could even create an option that uses a character outfit with less animation frames based on graphic quality (low/medium/high etc)

    daedalic, for instance used (approx) 26 frames in chains of satinav & around 6 in edna & harvey per walk cycle direction

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  • #11, by derOesiSunday, 05. May 2013, 18:49 9 years ago
    well thats obvious wink i was talking about a framerate setting which possibly avoids this VIS animation glitch, and since most lcds are 50/60 or 100hz, instead of tvs with 24/25/50/60/100, the use of "film and tv" framerates seems counterproductive... "??"

    (in case it reduces the glitch of course)

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  • #12, by SimonSTuesday, 07. May 2013, 12:48 9 years ago
    this glitch is always happening when the framerate is higher than the rate of the images. so there is no point in changing your monitor refresh rate. there is also no rate you can tell is in all cases decreasing it. it's a matter of your taste. but you shouldn't tell the people who play this game how to setup their monitors.

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  • #13, by LutetSaturday, 16. August 2014, 12:54 8 years ago
    A year has passed since the last word in this thread, but the problem still exists. Is there any way how to get rid of this walk animation glitch?

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  • #14, by afrlmeSaturday, 16. August 2014, 13:35 8 years ago
    Yes, actually.

    By default the character is set to the slide option which is basically same as the old method, in that the characters slide between positions. This creates the vibration/stutter. This option is ideal for characters on/in some form of transport such as a car, bike, train etc as it doesn't matter so much about the sliding, moonwalking or vibration. If you go into the character properties tab (where the 3d options are - daft place I know) then you can turn sliding mode off.

    The other mode updates the character position on each frame. It involves a bit more work on your part as you have to specify the distance traveled between each frame but it is worth it as you end up with a pretty decent ground to contact walk cycle, which doesn't stutter, vibrate or moonwalk across the screen.

    http://wiki.visionaire-tracker.net/wiki/Characters_Tab

    http://wiki.visionaire-tracker.net/images/e/e0/Walk_cycle_anim.gif

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  • #15, by LutetSaturday, 16. August 2014, 13:58 8 years ago
    Great, thanks a lot smile

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