Changing object name

  • #1, by UraalTuesday, 07. May 2013, 13:37 8 years ago
    As my adventure game project advances, I've encountered a problem with object names. Currently every time cursor hovers over an item (lets say barrel) it will display word "barrel". However if for instance I would like to pick up the barrel and make it's graphic disappear, the text doesn't disappear however.

    Is there a way to change text into "nothing" or removing the item all together after it has been picked? Or em I limited to use object text only on such things that I know will persist no matter what player does?

    ps. can we have English texts of website links and forum UI? smile

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  • #2, by afrlmeTuesday, 07. May 2013, 13:55 8 years ago
    the text shouldn't display if you have a condition on the object properties so that it is only active if the condition equals true or false depending on whether you ticked negate or not.

    what's the p.s about: english texts of website links & forum ui?

    you can change forum into english ...
    see downwards arrow near search box on main menu > second link down > scroll down to bottom & select forum language from dropdown menu ...
    currently text seems to be missing from that section for some reason > save button is the little square at bottom right.

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  • #3, by UraalTuesday, 07. May 2013, 13:58 8 years ago
    the text shouldn't display if you have a condition on the object properties so that it is only active if the condition equals true or false depending on whether you ticked negate or not.

    what's the p.s about: english texts of website links & forum ui?

    you can change forum into english ...
    see downwards arrow near search box on main menu > second link down > scroll down to bottom & select forum language from dropdown menu ...
    currently text seems to be missing from that section for some reason > save button is the little square at bottom right.


    Oh thank god, found how to change into English smile. Thanks a lot.

    Okay so I can make the text disappear like that, but what about changing it? Sometimes same area has very different content after interacting, is there way to just change the text?

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  • #4, by afrlmeTuesday, 07. May 2013, 14:40 8 years ago
    erm yeah with Lua but it doesn't get saved into the database.
    simplest solution just create a new object area that uses opposite condition value of the original object area.

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  • #5, by UraalTuesday, 07. May 2013, 15:02 8 years ago
    erm yeah with Lua but it doesn't get saved into the database.
    simplest solution just create a new object area that uses opposite condition value of the original object area.


    No I didn't mean... oh wait, that's actually genius o_O. Thanks once again smile

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  • #6, by afrlmeTuesday, 07. May 2013, 15:31 8 years ago
    haha, it's plain old fashioned logical thinking mate wink

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