#2, by afrlmeThursday, 09. April 2020, 03:11 4 years ago
Hmm. both luadocs page & the wiki data structure page say it isn't scriptable. You could just leave the default animation empty & instead create a called by other action block that you can call in the at begin of scene action block. You just need to add some if condition/value type queries into the called by other action block to determine which animation to play with the play animation action part.
#4, by afrlmeThursday, 09. April 2020, 18:52 4 years ago
Just because something says it isn't scriptable, doesn't mean that it isn't. It usually just means that the change won't be saved in the save game data or might require a scene/animation restart, etc.