Chance to test the export before buying?

  • #10, by NormalUserSaturday, 10. October 2015, 18:32 9 years ago
    Hi guys,
    thx for the replies but i am not buying anything before i know it works. It's ok tho, i am not complaining, it's just how it is.

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  • #11, by afrlmeSaturday, 10. October 2015, 18:48 9 years ago
    Unfortunately you are at a stalemate then, as it's highly unlikely Thomas is just going to create a unique id key so you can test the export, nor is it likely that any of the members on here are going to share their unique id key with you either.

    In a way Ke4 is correct, as I'm sure you have friends / family (or alternatively there's always other members on here or the vs team themselves) who's machines you could use for exporting your games on. You just need to think outside of the box.

    Quick example: Visionaire Studio allows you to compile your game for various platforms, however compiling for another platform doesn't always compile correctly on the same machine. Compiling for the mac for instance works best when you use the mac version of the editor on a mac machine even though it's possible that exporting for mac on a windows machine will probably work, but there's no guarantees.

    My point being: there is always ways of overcoming obstacles.

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  • #12, by tristan-kangSaturday, 10. October 2015, 20:00 9 years ago
    In a way Ke4 is correct, as I'm sure you have friends / family (or alternatively there's always other members on here or the vs team themselves) who's machines you could use for exporting your games on. You just need to think outside of the box.


    I think he wants to export game with his Linux, not other platforms. Anyone with Linux only can help him but it seems like he wants to export it with his own Linux, not others' one.

    Quick example: Visionaire Studio allows you to compile your game for various platforms, however compiling for another platform doesn't always compile correctly on the same machine. Compiling for the mac for instance works best when you use the mac version of the editor on a mac machine even though it's possible that exporting for mac on a windows machine will probably work, but there's no guarantees.


    Arcay exported Mac version with his Windows but there were a few errors. Maybe future version will be much stable than before.

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  • #13, by afrlmeSaturday, 10. October 2015, 20:12 9 years ago
    Yes I know he wants to compile the game on his own machine, but without a license he can't do that. I was saying that it doesn't really matter whether or not the export works on his machine specifically as there's always someone else that can export a working version of the game for him, whether it be a family member, a friend, an official VS team member or another user of Visionaire Studio.

    As for the mac export. It could have been user generated bugs, it could have been due to compiling for mac via windows, but the bugs generated would likely have persisted even if he'd compiled on a mac as the mac version of the editor / player is a lot buggier than the windows editor & player.

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  • #14, by tristan-kangSaturday, 10. October 2015, 20:22 9 years ago
    Well it seems like he will prefer his Linux machine and it's a matter for him to not export the game with his Linux. Other guys can do it of course but he never knows his Linux can work with VS editor. Only thing he can know is he should buy VS license but he wouldn't do it before he witnesses his own machine can export the game from his own eyes. And then the loop cycling. lol

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  • #15, by afrlmeSaturday, 10. October 2015, 20:32 9 years ago
    Well it seems like he will prefer his Linux machine and it's a matter for him to not export the game with his Linux. Other guys can do it of course but he never knows his Linux can work with VS editor. Only thing he can know is he should buy VS license but he wouldn't do it before he witnesses his own machine can export the game from his own eyes. And then the loop cycling. lol


    Hence: stalemate.

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  • #16, by tristan-kangSaturday, 10. October 2015, 20:34 9 years ago
    So we lost another customer if his principle is solid. AFRL, you lost your credit if you are a salesperson. lol

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  • #17, by afrlmeSaturday, 10. October 2015, 20:46 9 years ago
    So we lost another customer if his principle is solid. AFRL, you lost your credit if you are a salesperson. lol


    Pointless battle & I'm not a salesperson. I don't get paid for getting someone to buy VS, nor do I get paid for providing support via the forum or wiki. It doesn't really matter to me which engine someone uses. They should use whatever suits them & the type of game they want to make.

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  • #18, by tristan-kangSaturday, 10. October 2015, 20:53 9 years ago
    Let's bless him for finding another adventure game engine then. By the way, have you tried AGE? http://age.seccia.com/

    I didn't try it but I wonder this one is easier than VS. The engine itself seems have a short history tho and it's currently 'Free'.

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  • #19, by afrlmeSaturday, 10. October 2015, 21:06 9 years ago
    I've heard of it, but I've not actually tried using it before.

    I like the look of the flowchart style diagram event system it uses though. Would certainly help keep track of all your games different event & actions.

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  • #20, by tristan-kangSaturday, 10. October 2015, 21:15 9 years ago
    It will be great if VS has that system... Oops. grin

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