.. So then u should use the joint system.
Yeah, of course I should... some time in a future far, far away. :-) It takes months to create a new rig, new weightings and all new animations with a strange joint system I don't know. Some physics aren't possible with joints (the Cinema bones have some nice dynamical physics, good for hair, tails and wings!).
The second reason is: I use Hypernurbs to smooth my character meshs and edge sharpening or smoothing which only works in Cinema itself. And there are some other plugins and tools, maybe shaders, hair, fur, texture glowing or lighting effects. All of them will be lost after exporting...
First I have a lot of "problems" to make a standard game in Visionaire and all it's specials. Wastes time. So I did my renderings to 2D-png-frames as before.