As far as I'm aware there is no possibiltiy to check multiple values without using lua.
I guess there are multiple ways to do it. This is what I would do:
You could use the action part "if lua result" to check if the value (or multiple values) is in the desiered range and if so change a condition (or an other value) that is connected to your object.
Actionparts:
If lua result ...
change condition "x" to true
else
change condition "x" to false
end if
"if lua result" must return a boolean (true/false)
So in this action part you write:
return Values["name"].Int <= 200 and Values["name"].Int >= 100
You can call this action at the beginning of a scene. Add an action in the scenes action tab (next to waysystems tab) and choose the execution type "at the beginning of the scene"
Edit:
(Or you could do it all as a script and call the script at the beginning of the scene or use the execute script action part. )
If the objects apear slightly after the scenes has loaded you might consider calling the action in the action when changing the scene. (call action "at the beginning of a scene", change scene) Of course then you could also use the execution typ "called by other action" instead of "at the beginning of the scene".