Any errors mentioned in the log? After you've run the game via the editor, go to the bit on the toolbar with the 2 play button icons & hover over them. Select "messages.log" & it will open up the folder where the log for the game is saved.
Or you can check the log while running the game via the editor by pressing TAB to open up the developer console & clicking on the log option.
Alternatively, if you are using multiple screens then you could use
this method to display a live updating version of the log while you are running the game.
Hello again! I include a short part of the log file that the game produce. There are many shader errors. Obviously before updating Visionaire the game run without any problem (I don't know how to link a .log file, sorry!)
9:27:27.413:Failed to run string in Lua:
9:27:27.413:String content: local eff="tv2"
shaderAddEffect(eff)
shaderRemoveEffect(eff)
shader_effects[eff].num.strength=1
bind(eff, "time", field("shader_iTime"))
Objects.tv.ShaderSet = shader_effects[eff].num()
9:27:27.512:Failed to run string in Lua:
9:27:27.512:String content: read_ini()
9:27:27.513:Failed to run string in Lua:
9:27:27.513:String content: shaderBlur(2, 0)
shaderLightness(-1, 0)
9:27:27.596:Failed to execute hook function 'shaderMain':
9:27:27.605:Failed to execute hook function 'shaderMain':
9:27:27.614:Failed to execute hook function 'shaderMain':
9:27:27.631:Failed to execute hook function 'shaderMain':
9:27:27.647:Failed to execute hook function 'shaderMain':
9:27:27.663:Failed to execute hook function 'shaderMain':
9:27:27.682:Failed to execute hook function 'shaderMain':
9:27:27.698:Failed to execute hook function 'shaderMain':
9:27:27.713:Failed to execute hook function 'shaderMain':
9:27:28.730:Failed to execute hook function 'shaderMain':