Belladonna is now in Steam Greenlight

  • #1, by hallinniklasThursday, 12. February 2015, 18:00 6 years ago
    Hey everyone!

    I've been making a game in Visionaire, and it is now finished and trying to get through a Steam Greenlight.

    Belladonna is a gothic adventure game, twisted and dark. Take the role of a corpse girl rising from the dead in an abandoned laboratory, and unravel the mysteries concerning your own death and reanimation.

    After the death of their young child, doctor Wolfram von Trauerschloss and his wife Belladonna are left to deal with the tragedy however they are able. The doctor launches into a dark obsession, devoting his life to the quest of conquering death. The madness spreads and Belladonna is soon dragged into the despair, but the tale takes surprising turns as the dead are brought back to life and the living are not to be trusted.

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  • #2, by BigStansThursday, 12. February 2015, 18:02 6 years ago
    Simply WOW !

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  • #3, by afrlmeThursday, 12. February 2015, 19:10 6 years ago
    The artwork looks really nice & crisp, however based on the game play video on steam, there doesn't seem to be any interaction animations at all, which makes the game feel a bit flat - for me anyway.

    The voice recording seems nice, but it makes her sound like an innocent little child or something, which I'm not sure if it fits the game or not?

    I voted yes on greenlight, although I'm not too keen on the 2 things I mentioned above. Anyway, good luck! wink

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  • #4, by gustyFriday, 13. February 2015, 21:27 6 years ago
    Great title man.. hope there will be Sasha Grey as NPC.. and Belladonna's inventory is full of various items

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  • #5, by afrlmeFriday, 13. February 2015, 21:37 6 years ago
    Great title man.. hope there will be Sasha Grey as NPC.. and Belladonna's inventory is full of various items


    haha! grin

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  • #6, by hallinniklasFriday, 13. February 2015, 21:48 6 years ago
    Yes! I have learned that Belladonna is also the name of a porn star. Makes it awkward to google the game, if you are not prepared... :p

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  • #7, by afrlmeFriday, 13. February 2015, 22:26 6 years ago
    I believe she also rocked the same hair-do as your character for a while too.

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  • #8, by afrlmeMonday, 16. February 2015, 15:04 6 years ago
    views? I think it requires x amount of yes votes to get greenlighted. Something like 5000 yes votes - although I'm not sure on the exact number.

    http://www.gamasutra.com/blogs/ColmLarkin/20140611/219126/Ge...

    I guess other things factor into it too.

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  • #9, by hallinniklasMonday, 16. February 2015, 21:03 6 years ago
    I got through Greenlight in 6 days, with something like 1k yes-votes and 3,5k unique visitors, and first of all I just want to stress that I did not at all expect it to go that quick.

    I had estimated it would take at least a month, or that it would not be possible at all, since the game is pretty strange.

    In addition to greenlighting Belladonna I have also attempted, earlier, to create a few items for Dota2, and Valve uses a very similar system for handling submissions for that. There aren't any public details exactly how this system works, but it doesn't seem to be as simple as how many votes you get.

    My own personal theory is that you can forget about visitors and votes. What happens is that a product gets "popular" enough that some Valve employee accidentally happens to look at it, and deems it promising.

    That might sound a bit dark and cynical, and like I am bitter, but I don't see it as a bad thing. The system which greenlight tries to replace is this: everyone emails their games to Valve, and the people working there accidentally look at some emails and find them promising, and not on others.

    I don't think Greenlight is a perfect system. It's a popularity contest, and it doesn't even try and hide that fact. Is it fair? Is it democratic? Can something ever be perfectly fair and perfectly democratic at the same time?

    In truth, I have absolutely no idea how and why Belladonna got through Greenlight. Now I have to change all my plans, throw my old to-do lists out the window and adapt to this new situation.

    Niklas

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