Attempting Character Scaling Horizontally/From Specific Area of Screen

  • #1, by armhansonSunday, 08. March 2015, 19:34 10 years ago
    I'm wondering if there is a way to start scaling at a specific point on my scene and then stop scaling at a slightly further area and do so horizontally. I have a scene where I need the character regular size on the left side, then about 40% on the right side after walking down a hill. Or can I program a smooth looking resize through conditioning object areas for the character to move through that would scale him somehow? Maybe that's confusing and non-sensical.

    Thanks for any help!

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  • #2, by afrlmeSunday, 08. March 2015, 19:43 10 years ago
    You can use the way system paths for scaling the character, although horizontal based scaling is not particularly recommended as it's not as smooth as vertical scaling, but it's possible.

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  • #3, by armhansonMonday, 09. March 2015, 01:17 10 years ago
    Ok. I'm having some theoretical pondering. What if I made an action area, and when the character enters that area, an applied script caused him to reduce in size? I don't even know if what I'm talking about is possible. Still learning a lot, but thought going around the normal character scaling options may work better since I want a more sudden reduction. Do you think that would be possible or have any suggestions for how to compile some working system?

    The only other thing I can think to do is to create a separate identical outfit that's smaller and create a facade that the character would walk behind and come out on the other side further away/smaller. Seems like that'd be pretty easy to copy and paste stuff, but a scaling option that is not only limited to vertical would still be preferable.

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  • #4, by afrlmeMonday, 09. March 2015, 12:08 10 years ago
    It's not limited to vertical. It's just that scaling horizontally is not as smooth as vertical. Also the more scale values you add to the way system points, the less smooth the scaling will be.

    Try adding your scale values to the way point system as you intend to scale your character & see if it works ok.

    Forcing character scale is not so easy if your character has scale to way system enabled. You would need to force & calculate the scale value inside of a loop. Well I suppose you would have to do that either way, if you weren't scaling your character(s) via the way system.

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