The plan for the actual game is to create unique animations for as many things as possible. I would like unique talk/expression & gesture animations too.If you have a complet mesh and a rig the unique animations aren't not the problem. The big problem (in my Cinema version) is that you have to build one rig and one mesh for each character (because of weight maps). You have 100 animations for ONE person, bur zero for another. In fact I use the same rig (and mesh) as often as possible because rigging and weighting take a long time.
Just chiming in here - long time user of Visionaire, but haven't posted anything here in a long while.I tested exporting a character from dragonbones as .Json file and visionaire didn't recognize it (I think that's the spine format you refer to?). I didn't see a spine specific export (I would need to look that up though).
Dragonbones support in Visionaire would be truly awesome - although perhaps that support is already built-in via Spine? In one of the posts in another topic it was mentioned that Visionaire already can import Spine characters (if someone can confirm this, would be great!).
Dragonbones can export Spine data as well - although I believe it relies on a Chinese server to do so, which I have heard is sometimes off-line.
The reason I ask, because I am on the verge of starting a new point-and-click adventure type game, but I decided I would save myself a LOT of time and effort by switching to cut-out animated characters with mesh deformation. Also, it is possible to attach variables and functions/events to specific frames of a character like that, and it is dead-easy to switch outfits and tools/objects that the character holds in his/her hands.
In any case, even if Visionaire supports Spine animations, the question is whether we are allowed to release our (even free) games to the public - Spine's licensing demands a $300 payment when the game engine uses Spine animation data, I believe.
Does anyone here know what the status is? Can Visionaire import Spine data (which would allow us to use Dragonbones) - and what is the status on the licensing if Visionare can indeed import Spine animations?
Load the json-file with the path control on the bottom for objects or with 3d model file path control at character settings. Then add animations, go to animation settings and select the animation. If you want to use multiple spine files for a character you need to use a json file that links to them like this:
{
"multiplexer":"",
"skins": [],
"files": [
{
"name": "PARTS/B_default/aliena_B.json"
},
{
"name": "PARTS/DB_default/aliena_DB.json"
},
{
"name": "PARTS/F_default/aliena_F.json"
}
]
}
I think Lua is only required for loading in multiple spine json files for single character/scene object. Otherwise can just load in single model file. I've not used it, but I believe that's what David wrote in the thread you linked.
3D objects have to be .x format I believe - can't tell you any more than that as I stay away from the 3D side of the engine. You should be able to load exported Spine files into 3D characters tab or into the 3D object path box thing in properties tab of scene objects - again unconfirmed as I don't own Spine. Too expensive for me.I think Lua is only required for loading in multiple spine json files for single character/scene object. Otherwise can just load in single model file. I've not used it, but I believe that's what David wrote in the thread you linked.
Would you happen to know how to get the graphics to load up correctly? What path will be used (what path do 3d objects use for their textures in Visionaire - perhaps that will guide me to an answer)?
3D objects have to be .x format I believe - can't tell you any more than that as I stay away from the 3D side of the engine. You should be able to load exported Spine files into 3D characters tab or into the 3D object path box thing in properties tab of scene objects - again unconfirmed as I don't own Spine. Too expensive for me.I got it to work! I downloaded the free Spine viewer to test the exported spine file from the Esoteric Software site (http://esotericsoftware.com/spine-skeleton-viewer) and loaded up the Spine file that I exported in Dragonbones.