Ive got this kinda sorted but have come across another issue:
Im using:
text:setValue(VTextPosition, {x= game:getPoint(VGameWindowResolution).x/2, y=200})
To position the text in the centre of the screen. The problme is if this is a scene with a horizontal scrolling area, i.e its wider than the gamewindowresolution, its easy for the player to be too far at one side of the screen and not see the text.
Is there a simple LUa command to get the registration point of a character? rather than the top left bounds? All i want to do is position the display text above the character, whne using a custom animation that is wider than he original character talk sprites.