Effects
- WiggleShort tag is wg, chars will move around wildly. Modifiers xs X-strength, ys Y-Strength, ts Time Scale.
Examples:
<f wiggle xs=2 ys=2 ts=0.1> <wg xs=2 ys=2 ts=2>
- Pulse
ww Wordwise, lw Letterwise, wt whole text, xs strength, is added to 1, so choose something small < 1, ts Time Scale
<f pulse ww xs=0.1 ts=3.0>
- Rainbow
Modifiers w Rainbow width in characters, ts Time Scale
<f rainbow w=30 ts=0.1>
Transitions
Types: MoveUp, MoveDown, MoveLeft, MoveRight, MoveRandom,
Fade, Wipe, Scale
ww Wordwise, lw Letterwise, wt whole text
d Duration in seconds
dl Delay in seconds
rev Reverse
Easing: Back, Bounce, Circ, Cubic, Elastic, Linear, None, Quad, Quart, Quint, Sine, add In, Out, InOut at the end
Examples:
<t Fade lw d=0.1 s=0.03 NoneOut> Typewriter
<t Scale rev dl=2 s=0.2 ww> Scale out after 2 seconds
<t MoveUp ww d=1.0 s=0.2 BounceOut> Bounce text up
- Set default pause for new action parts
- Batch rename objects
- Color picker for particles from screen
- Particles can have subparticles
- Character stands at position instead of object (there is no direction yet, if needed I'll add that next update)
- Ability to filter values for current scene in player console
- VSceneAudioContainers is now scriptable allowing stopping and playing of containers
Vis.GetGame().CurrentScene.AudioBusses.Add(AudioBusses["A Day On Elysium"]);
- Save text offset and alignment
game.CurrentScene.SaveTextOffset = {x=20,y=40}
game.CurrentScene.SaveTextAlignment = 1 -- 0 left, 1 right, 2 center
Changes:
- Longer particle life (up to 100)
- run on scene w/o save creates a temporary save now
- Custom action parts now available in the selector dialog
Bugfixes:
- Playing a sound creates crackling and noise
- Exported videos don't play if not separate
- Spinner changed on zoom in with mouse wheel
- Give all items to character messes up the order
- Debug view does no syntax highlighting
- Hiding showing snoops in the same frame not working