Hi guys, the bugfix update 2 is uploaded and here are the missing change logs.
There are subpages for the audio system, ilios and lua.
Changes in 5.1:
- Components in the scene tab
- Ilios, a programming language
- behaviours can be attached to objects, via ilios
- now there are svgs for high dpi
- on mac with metal screenshots are now working
- lots of crashes fixed
- the light skin is now deactivated because it's not really well maintained, in the future there will be a better way
- spine update
- new box2d integration
- editor plays sounds of animations
- particles are now components
- on pause random animations are not played
info: interface buttons are now relative to the offset, including all display texts for buttons
Bugfix 1
- editor now takes less cpu in background
- crashes with metal
- crash with movies
- switched to png instead of svg for fullhd
- components now shown in preview list
- search now works for texts
- movies are in front of everything
- spine text misplaced
- movies not cut off at edges
- interface items jump on first display
- charactersize can not been overridden (set scale to false to do it now)
- spine not centered in editor
- crash when deleting particle
- linux crash with libpng
- autocomplete for ilios
- snoops are black in editor
Bugfix 2
- object order for interaction wrong
- increase max texture size to 6000x6000
- html5 saving now working
- spine preview in waysystems too big
- spine crashes with old files
- spine object center preview misplaced
- shaders can now created on mac with metal
- right click / double click skips walking to object
- android now working on 5.0
- set character to position now updates action areas
- now waiting for turning on position
- restricting scrollable area now working
- animations are now also scaled around center like sprites
- earthquake position is reset after stopping
- stop button not usable
- crash with 3d models
- 3d models not turning correctly
- inventory item animation not shown
- rtf / html text export is missing chars
What am I working on now: I'm reworking the ilios compiler to register based, adding more functions for it, testing, testing, fixing bugs.