#10, by mOflMonday, 07. April 2014, 22:48 12 years ago
@Hasuak: The *.3ds format only supports key-frame animation, which Assimp (and thus VS) does not. Assimp will only read the first frame of the file. Since key-frame animation is baked and therefore rather unflexible, newer file formats only support bone animation. If you already have your animated model in 3ds Max, you can try to export it to Collada *.dae, DirectX *.x or MD5. I used both Maya and Blender to export animated models to *.x, but I don't remember if this was with shipped or third-party exporters. I also tested *.md5 with some publicly available models.