*solved* RPG Character Sheet: How can I permanently show the Attribute Values

  • #1, by MrWhiteThursday, 13. November 2014, 12:17 10 years ago
    Hey,

    I am new to this community. So firstofall: Hello World! ;-)

    I'm trying to create an adventure, with some little RPG-Elemts. And to do that, I want to create some kind of character sheet, where the player can take a look at his attributes. BUT I have no idea how to do it. I created all the Variables and even got some kind of system running in which I do the math, to get it working. I wanted to make a background picture, where I named the Stats, and thought about placing some "objects" or whatever, that will display the value of the variables/attributes, for as long as the player is in the sheet menu/scene.

    Does anyone know how to do this. BTW, i don't know anything about LUA, I tried some other languages in the past, but I'm not very firm at it. I'm willing to learn it if I must, but I would prefer a solution where I only use the Basic Visionaire Tools.

    Thanks very much in advance. :-)

    Newbie

    3 Posts


  • #2, by SimonSThursday, 13. November 2014, 12:48 10 years ago
    Hi, you can display values with text-tags. Like this (I had to insert spaces because tags get stripped here):
    Strength < v=Strength >
    Attack < v=Attack >
    Speed < v=Speed >
    

    More about that here:
    http://wiki.visionaire-tracker.net/wiki/Displayed_Text
    http://wiki.visionaire2d.net/index.php?title=Texts

    Thread Captain

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  • #3, by MrWhiteThursday, 13. November 2014, 13:20 10 years ago
    Thanks, SimonS!

    I still don't get how showing the text thorugh objects or characters is working (Also it's a first person adventure), but I did it with the Narrator-Text. Now just to make it look somewhat nice ;-)

    Newbie

    3 Posts

  • #4, by afrlmeThursday, 13. November 2014, 13:33 10 years ago
    The "v=value_name" tag inside of the displayed text you created prints the integer (number) value of the value you specified.

    vs=value_name will display the string value of a specified value but not much use unless you are willing to use lua script as that's the only way to update string values.

    Quick note: displayed text/narration text & object text will not update the displayed values in real time. But I'm assuming that doesn't matter in your case as you are only wanting to show stats in some kind of menu system no?

    Also display object text is probably better to use for menu/scene as it will display text indefinitely on the scene until you manually close it with the hide object text action part.

    If you wanted a cleaner/more stylish method for displaying the text/values then lua script & animations would be the way to go.

    Imperator

    7278 Posts

  • #5, by MrWhiteThursday, 13. November 2014, 15:56 10 years ago
    Thank you, AFRLme! I tried around a bit with the object text and now I somewhat get it to work. Thanks, to both of you for the quick help!

    Newbie

    3 Posts