Search Result

  • 5.1.3 1210 Update released + Bugfix update 1211

     Changelog:Fixes:- scene particles system is under object- jpeg changed by export - crash while search - item animations hidden in cursor - error about missing fonts in player console- text is kept on screen, except set by lua Changes:- option to disable action parts via context menu- the image loading now dynamically resizes the buffers to the images Ilios fixes:- generators not working - ilios update, render not called- ilios works on android - action start/stop without function - attach object, button, character  - missing shader uniforms - better coroutine - new class with args Bugfix update fixes:- android build failed - turning in place for objects cancel action - interface behaviour not working - plugins reloading messes up texts - onevent ptr holds the object now

    by SimonS, A month ago

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    SimonS A month ago
  • RE: Closed-circuit cameras effect

    Hi AndresFor Closed-circuit cameras effect, you can use shader toolkit and choose TV2 or TV4. For other actions make counter.I think you want make another "five nights at Freddy's" game :)

    by TinTin, 3 months ago

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    TinTin 3 months ago
  • RE: Miscellaneous defects in the engine

    There's a limit on bones of a 100 if I remember correctly because it's done in the shader.If you have a not working model you can send it to me and I'll into it to get it to work or tell you what you have to do.

    by SimonS, 3 months ago

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    SimonS 3 months ago
  • RE: Global script to change cursor and fade effect

    I think some of the fade effects don't work properly?Is the shader toolkit script up to date?

    by afrlme, 4 months ago

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    afrlme 4 months ago
  • RE: Global script to change cursor and fade effect

    I deleted etc in the first attempt with .upper, now with .lower the game takes into account the delay but the transition is not applied, just 1000 ms waiting and then the new scene appears.The log say:22:38:32.555:Failed to run string in Lua: 22:38:32.555:String content: --[VISMODULE,id,version,chksum]then write all the shader script ..and at the end of  the shader script ..22:38:35.689:'Load/Save autosave' action part of action 'At beginning of scene' (data id: 1508) was not executed because scene is currently faded. I think the last string is related to the fact that it overlaps the starting autosave with the script. I think I'll use the values, it looks better suited to a Lua noob like me :DThank you so much Lee for your effort, you're always kind.P.S. Well I'd have another crazy idea, but it includes Lua too. :D

    by Paupasia, 4 months ago

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    Paupasia 4 months ago
  • RE: Lights and lighting needed! (paid)

    I'm not very savvy with the shader system, so unfortunately I can't really help you with this, but just in case you don't already know, if you were to activate shader lighting for your scene then all of the scene would end up black (or almost black depending on the light falloff - whatever it's called) except for where you create the light sources.If it's light shafts you are after you could just use images & dynamically adjust the visibility of them.

    by afrlme, 4 months ago

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    afrlme 4 months ago
  • Lights and lighting needed! (paid)

    Hi guys,I am working on a cave scene for my game, and I need lights! I would need several lightpoints that emit light \ glow.I have looked into the shader system to do this, but I am no programmer to be sure, and it honestly goes over my head.If anyone can make a shader script for me that does this, I would be very happy :) And I would like to pay for it, of course.Best regards,Fasold

    by fabian-schurgers, 4 months ago

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    fabian-schurgers 4 months ago
  • RE: Problem with flashlight in VS 5?

    Guys, do you someone have an answer for this problem?I also used flashlight script:shaderActivateLighting(1)shaderLamp(0, 0, {pos.x + 90,pos.y + 220,1}, {pos.x + 100,400,1}, {0.003, 0.000003,0}, {0,0,0}, {1,1,1}, 1, 1, 0)But I received just black screen. I am using the latest version of shader toolkit script.I would like to create light circle which is bind to a character. Can somebody help me please?

    by patrik, 5 months ago

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    patrik 5 months ago
  • RE: Problem with flashlight in VS 5?

    Are you using the latest version of the shader toolkit script?https://www.visionaire-studio.com/luadocs/downloads/shaderscript11.lua

    by afrlme, 8 months ago

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    afrlme 8 months ago
  • RE: shaderViewport movement isn't straight

    OK."Shader Toolkit"No problem.    Why doesn't it work? Am I using the wrong function? i use fuction at begine of scene.

    by genaticstudio, 8 months ago

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    genaticstudio 8 months ago