Okay, now I'm ready to ask some help, as I've tried to get the shaders - specifically the zoom functions - to work, with no damn luck. I've copied the definition script from wiki multiple times, just to make sure I didn't screw anything up. I finally got the effects from the shader demo toolkit to work with my project, but the zooming doesn't work.So, this might be a pretty dumb question, but could someone please explain me - a n00b, how do you get the friggin' effect to work. I'm running Visionaire 4.2 on Macbook Air (is this an issue?). As I understand, I should be able to use the zoom for example in action areas to zoom the scene in just a little when player is around exit. Am I able to do this by adding the script to Action Area using the 'execute script' action part, or do I need to do something fancier?I've tried to run shaderZoom function in console, but I get an error message saying "invalid syntax for command startTween". Could this possibly be an issue relating to Open GL? I haven't tried my luck on Windows computer, but if you guys can't help me out, that's probably my next move..I'm going to stop pulling hair from my head and get a cup of coffee...
by korpse, 9 years ago