Yes, there's a team project / save export option thing, but I recommend only one person at any given time working on the actual project file.For me the simplest option is to use something like dropbox or google drive & work on your project in a folder you are sharing to one of those services, then when you are done, you let the next person know & they have immediate access to download / sync over your most recent changes & carry on with whatever they need to do.Ideally you should really only have 1-2 developers working on the development side of of your game otherwise things can quickly become unorganized & inconsistent as most people have their own methods & ideas on how to achieve things & with Visionaire Studio, there's often multiple solutions to achieving the same goal.Scripting if you are planning on extending your project through Lua script &/or with the openGL shader is best done initially in a third party text editor such as Sublime Text, Github Atom or Notepad++ (I personally recommend sublime text. Atom is almost as good as Sublime & as a bonus it's 100% free unlike Sublime). You can then load external scripts into VS with a small loadfile function or better yet, just copy/paste your finished scripts directly into the editor itself.As for graphics, videos, music & sound, it's best if you let the people sorting out that side of things do so in whatever applications they use to create them & then you have whoever is sorting out the development side of things (editor stuff) imports & implements them into your ved project file rather than allowing more people than necessary to mess about with your project file. There's an old saying, which goes something along the lines of this... "Too many cooks spoil the broth!".P.S: sorry for the epically large response. I did actually intend to keep it short, but I tend to ramble on a bit sometimes.
by afrlme, 10 years ago