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  • RE: Shader issues & bugs

    About Texts  being affected by the Shader:Dialogue-Options, Speech-Text and Narrator-Text should not be affected by a Shader, but Object-Texts will be. At Least from my Experience. So, did you use Object-Text for displaying the Speech-Text at the Bottom? If you use Narrator-Text, it should remain still, just like the Dialogue-Options.About Hotspots, yes, they are not seen as Interface, so sadly they are affected by Shaders. But in your Case, you are lucky! The Hotspot moves with the Object it should highlight -- sounds like it should be that Way. (In my Game, the Hotspots turn blue at Night, together with the whole Scene -- that is far worse. ;) )However, the Polygon for an Object surely doesn't move with the Shader, so I guess that might be slightly irritating in some Areas.

    by caligarimarte, 10 years ago

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    caligarimarte 10 years ago
  • RE: Shader issues & bugs

    I think the hotspots being moved with shader camera is because they are tied to scene objects & aren't actually part of an interface like the cursor or text.

    by afrlme, 10 years ago

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    afrlme 10 years ago
  • RE: Shader issues & bugs

    I have no idea how would i achieve something like that with scrollposition. You mean something like having the background a bit larger to all sides and then using loop for setting the scrollposition?This scene is scrollable so i guess that would be an issue too. This scene is 4440 x 1080, it could theoretically be making the issue with the black line.The hotspots are affected by the shader, it should stay still as the cursour beside.

    by ke4, 10 years ago

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    ke4 10 years ago
  • RE: Shader issues & bugs

    I can't tell much about the shader and its bugs itself but i would guess that the Hotspot animations are not really part of the scene (most top layer though) and therefore won't move with the environment.Regarding the "fragments"/black stripes inside the zoomed sections itself: I would guess that these are related to the used shader itself. Maybe it is only when having specific resolutions or in general it could depend on how the graphics card is rendering the post produced picture of the scene.

    by sebastian, 10 years ago

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    sebastian 10 years ago
  • RE: Shader issues & bugs

    ez mate,Can you not control the scrollposition instead? It should prevent cursors & texts from being affected as they are based on current viewport - not sure about hotspot animations though.I can't help you with the bugs you showed in your video. Looks like tearing to me or at the least the engine or your machine trying to cope with redrawing the moving pixels or something - I'm not a technical guru on such matters, so, er... yeah! I think I'll leave that stuff up to Simon instead. ;)Anyway, I believe Simon has been working on an improved shader script which he'll probably release with the new editor. At least I think he mentioned a little while back that he had been working on an improved one, but my memory, you know!?

    by afrlme, 10 years ago

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    afrlme 10 years ago
  • Shader issues & bugs

    Hi, i already wrote a post about it a few monts back. I didn't find any solution yet. I'm using the shader to get the "moving camera" effect in a plane.There's a video showing all the issues. I have my ShaderExclude code included.1. ShaderExclude doesn't work for texts ( works for dialogue options though )2. There's no exclude for hotspots3. Some random bugs ( the black line, the buggy hair on the character )https://youtu.be/Y6eTU5FAT7QI have no idea why is the black line happening. I believe the texts not excluded are bug though. It would be really nice to also have an option to exclude hotspots from shaders.The buggy movements at this point look to bad too use them :(Thanks.

    by ke4, 10 years ago

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    ke4 10 years ago
  • RE: Moving water

    First: Thanks for this Thread, I personally didn't even think it was possible in Visionaire to apply a Shader to only a particular Object. This is really useful!Second: Now my Question is whether it is possible to apply a Shader not to an Object, but to a Character. (For Example to make a Character have a Reflection in the Floor.)I tried to simply change the last Line from Objects["objectname"].ShaderSet=id into Characters["charactername"].ShaderSet=id , but without any Success. So is this in any Way possible, or can Shaders only be applied to Objects but not to Characters?Only to objects at the minute as far as I'm aware - & not all of the shader effects work correctly on objects either currently. Sorry.I believe Simon plans on updating the shader toolkit & shader stuff in the future so that it's a lot more flexible & hopefully easier to use.

    by afrlme, 10 years ago

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    afrlme 10 years ago
  • RE: Moving water

    First: Thanks for this Thread, I personally didn't even think it was possible in Visionaire to apply a Shader to only a particular Object. This is really useful!Second: Now my Question is whether it is possible to apply a Shader not to an Object, but to a Character. (For Example to make a Character have a Reflection in the Floor.)I tried to simply change the last Line from Objects["objectname"].ShaderSet=id into Characters["charactername"].ShaderSet=id , but without any Success. So is this in any Way possible, or can Shaders only be applied to Objects but not to Characters?

    by caligarimarte, 10 years ago

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    caligarimarte 10 years ago
  • RE: Can I do 'old movie noise' with the particle system?

    You can probably adjust it by messing about with the shader toolkit itself, but there's thousands of lines of code & I didn't write the shader toolkit, so I couldn't say where to make changes or what lines to edit. Simon?

    by afrlme, 10 years ago

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    afrlme 10 years ago
  • RE: Can I do 'old movie noise' with the particle system?

    It's not doing anything? Have you checked the log file? Did you make sure you copied all of the shader toolkit script? It's a large script so it's easy to accidentally not copy the entire thing - wish the wiki had an option to be able to add a button to select all the text inside of the code block as it would make things so much easier. I might look into a button again at some point...& you definitely set it as a definition script? Not "execution" type script. If you unticked the checkbox then it will require the script to be manually loaded which isn't desired as we need it to automatically load on game launch.https://i.gyazo.com/88924f20f78d9b95b93e23f6e0ee0db4.pngAnyway, both shaderNoise() & shaderAddEffect() functions are working ok for me as you can see in the screenshots below.

    by afrlme, 10 years ago

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    afrlme 10 years ago