Hello Ignazio,lets see what we have here:Map: I would like to add a map in order to move between locations. This should be dynamic, with grayed out or appearing areas, like in Shardlight. >Yes. It can be handled as a normal scene with condition based selectable areas.Zoom: I would love to have a zooming feature. For example when the character is moving toward an object, the camera zooms in, like the tube station in Void and Meddler.>I don't know Void and Meddler so i dont know exactly which effect you mean, but a zoom to specific position would be doable with the shader toolkit.Particles: can the particles zoom in or out, like snow flakes coming toward the camera?>The engine has a built-in particle generator. The dev team is recreating it for the next version so i don't know the exact changes they make. But all in all this is possible right now anyway.Stretching: can the whole camera image be stretched? For example think of having it printed on a gummy surface and stretching it with your hands in several directions, like up and right.>I don't know ^_^". Maybe also with the shader toolkot.Reflections: is there a reflection feature? For example, when the character pass in front of a mirror or a window.>Shader toolkit :D Its possible to have water reflections for example but didnt get it working only for specific objects (only whole screen). Maybe the devteam will release some tutorials regarding this topic :)kind regardsSebastian