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  • RE: Are these features available?

    Hello Ignazio,lets see what we have here:Map: I would like to add a map in order to move between locations. This should be dynamic, with grayed out or appearing areas, like in Shardlight. >Yes. It can be handled as a normal scene with condition based selectable areas.Zoom: I would love to have a zooming feature. For example when the character is moving toward an object, the camera zooms in, like the tube station in Void and Meddler.>I don't know Void and Meddler so i dont know exactly which effect you mean, but a zoom to specific position would be doable with the shader toolkit.Particles: can the particles zoom in or out, like snow flakes coming toward the camera?>The engine has a built-in particle generator. The dev team is recreating it for the next version so i don't know the exact changes they make. But all in all this is possible right now anyway.Stretching: can the whole camera image be stretched? For example think of having it printed on a gummy surface and stretching it with your hands in several directions, like up and right.>I don't know ^_^". Maybe also with the shader toolkot.Reflections: is there a reflection feature? For example, when the character pass in front of a mirror or a window.>Shader toolkit :D Its possible to have water reflections for example but didnt get it working only for specific objects (only whole screen). Maybe the devteam will release some tutorials regarding this topic :)kind regardsSebastian

    by sebastian, 9 years ago

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    sebastian 9 years ago
  • RE: Does visionaire embed fonts ? [Solved]

    Edit : Yes . VS can embed fonts . I test it on Android too . My problem was in use 'Shader Toolkit ' that VS can't support it for mobile yet .Thanks a lot Simon for help

    by TinTin, 10 years ago

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    TinTin 10 years ago
  • RE: Smooth Scroll and Camera zoom with parallax too

    Thanks for reply sebastianI find it as Simon wrote this code 2 years ago. It's OK but not perfect(ease out doesn't work sometimes and I don't want mouse pan control too) http://www.visionaire-studio.net/forum/thread/smooth-scrolling-panning/1/I'm wonder does  'shader toolkit' compatible with mobile ports?

    by TinTin, 10 years ago

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    TinTin 10 years ago
  • RE: Smooth Scroll and Camera zoom with parallax too

    smooth zoom has to be done with the shader toolkit and has some parts described in the wiki. However i never accomplished  it to get it working the way i wanted and discontinued the shaders for now.In the next version of VS it seems that it will be possible to  have smooth scrolling built-in

    by sebastian, 10 years ago

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    sebastian 10 years ago
  • RE: Remembering positions/conditions after save menu visit

    Yes, you need to wrap at begin of scene actions inside of if queries. At begin of scene always gets triggered whenever you reload / display a scene. You could use conditions or value based queries.Personally I don't always use the at begin of scene action for cut-scenes as I often use them for setting up various things in a scene such as opacity, rotation, scale of scene objects/animations, etc or for adding some shader effect maybe or for calling an action block that contains a loop that is dynamically handling something in the scene, such as movement of clouds or lighting & so on & so on.You need to figure out which things need to be triggered each time & which you only want to trigger a single time. You should also kill any looping action blocks inside of an at end of scene action block with the quit action action part.By the way, there is an action part under scene that let's you store the current scene into memory with an option to declare objects, characters, both & also how many scene changes it should remain in the cache.

    by afrlme, 10 years ago

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    afrlme 10 years ago
  • RE: Release date for 4.3?

    So no news for moving character by keaboard, like WASD ? :)He said he'd write a script for it. I guess one you can drop in like the shader toolkit...

    by afrlme, 10 years ago

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    afrlme 10 years ago
  • RE: Fisheye effect

    I don't really understand how it works with objects.If you want to use shader effect to some object, you can use this.setObjectEffect("ripple3") Objects.OBJ_NAME.ShaderSet = 1But i think you can use it only to one object at a time.Check out this thread, Unreal made a pretty demo on using shaders to objects.http://www.visionaire-studio.net/forum/thread/visionaire-shader-toolkit-demo/

    by ke4, 10 years ago

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    ke4 10 years ago
  • RE: Fisheye effect

    thanks guys. Beside the fisheye I saw a water reflection shader here in the forum which I could also successfully add. But it gets Used on the whole screen. What needs to be done to apply a shader only to one object? 

    by sebastian, 10 years ago

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    sebastian 10 years ago
  • RE: Fisheye effect

    1. you need the shader tookit script added to your script section as definition.2. copy/paste the script on the first page into an execute a script action when you want to activate it I guess.P.S: I think the other little code block Simon provided is so you can adjust the strenght or turn it off, etc.

    by afrlme, 10 years ago

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    afrlme 10 years ago
  • RE: Fisheye effect

    could someone make it more clear on where to add what script to get this shader to work?Im totally confused where to put which script and how to start and end a shadereffect...

    by sebastian, 10 years ago

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    sebastian 10 years ago