Search Result

  • RE: Best way to show CLOSE UPs

    Are you talking about close-ups done via another scene or an overlaid image/interface over the current scene? or maybe a zoomed in section of the scene via the openGL shader zoom function thing?If you are changing to a scene with a close-up first person view then just use show scene/menu action part & narration text as you can add audio to that & position it too.Even if your character isn't on the same scene, you should still be able to access the inventory & use drop (immediate) or command + item (immediate) actions.If your character really needs to be on the scene, then you could create an outfit for them with a tiny transparent image to add to each of the character animations. You could also force the display text with the Lua textPosition hook function. Could set a condition to true on changing to scene of a close-up to tell the hook function that it's now supposed to force text position & then change condition on scene end.Lots of ways you could go about sorting it out. ;)

    by afrlme, 8 years ago

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    afrlme 8 years ago
  • RE: Visionaire 5 RC0 released!

    Emulating in low resolution on Retina.  Thanks anthonyirwin82!  Also a quick reminder to all to update the Shader Toolkit for VS 5.  Here is the link SimonS provided in another post- The new shaderscript is here: http://rollaprint.de/vs/shaderscript9.luaDo I need to update?  There was an update option the first I opened.  I don't know what triggered that.  I saw it again- and was able to select it, but the update app canceled- I think due to the orignal install disk image not being mounted?  I will try a fresh install and see if that cues the update.  Thanks!

    by joemid, 8 years ago

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    joemid 8 years ago
  • RE: Visionaire 5 RC0 released!

    What is shader compiler for btw. Can someone explain?Looks like we can use it to add/create custom shaders. I think we will need to learn C/GLSL for to use this feature though. It's a nice addition for people that already know those languages - though maybe we can copy scripts we find on the internet into it? Simon?

    by afrlme, 8 years ago

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    afrlme 8 years ago
  • RE: Visionaire 5 RC0 released!

    What is shader compiler for btw. Can someone explain?

    by ke4, 8 years ago

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    ke4 8 years ago
  • Visionaire 5 RC0 released!

    Hello everyone,the first release candidate of version 5 is now released. You find the setups here:Full Version:Windows: http://www.visionaire-studio.com/download/download_fullversion4.htmMac: http://www.visionaire-studio.com/download/download_fullversion4_mac.htmFree Version:Windows: http://www.visionaire-studio.net/downloads/view/visionaire-studio-5-rc0/Mac: http://www.visionaire-studio.net/downloads/view/visionaire-studio-5-rc0-mac/I'm gonna skip the fixes list, since I don't have hours to collect them, but the list is pretty long. On the features side, there is now shader compiler and a dark theme.The editor will also auto download platforms. I haven't yet compiled and checked all of them, for now only Windows and Mac are available. They will appear with time.Since it's the first Mac version there are still some issues:It looks like Windows (close on the right and such, same menu)Drag&Drop is not working properlyMore infos and scripts for new functions will be coming once I get the time (working non-stop on the engine).

    by SimonS, 8 years ago

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    SimonS 8 years ago
  • RE: Flashlight around the character circle style

    I've made it. I have another problem now. How we make mouse showing everywhere?. I mean show it into black screenYou mean it's hidden because of the shader?Create a definition type script in the script section & include this line into it...[code]game.ShaderExclude = eShaderExcludeInterfaces[/code]This will prevent text, cursors & interfaces from being affected by the shader. ;)Awesome :D Thank you!!!What about dialogs? How can we change the color on hover (active).If is off topic I'll create a new one for asking that?

    by nikos papa, 8 years ago

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    nikos papa 8 years ago
  • RE: Flashlight around the character circle style

    I've made it. I have another problem now. How we make mouse showing everywhere?. I mean show it into black screenYou mean it's hidden because of the shader?Create a definition type script in the script section & include this line into it...[code]game.ShaderExclude = eShaderExcludeInterfaces[/code]This will prevent text, cursors & interfaces from being affected by the shader. ;)

    by afrlme, 8 years ago

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    afrlme 8 years ago
  • RE: Flashlight around the character circle style

    Alright, so thank you for all the help, i just have 1 small last question and im sure than you can help me out! ^^So, i have the shaderlamp binded to my current character, is there anyway to bind the shaderlamp to a gameobject? So my goal is to make a "lantern' for my character. and that the shader follows the lantern, is there a way to do it ? thank you in advanceYou should be able to offset the position of the shaderlamp from the characters position, but I guess you would need a loop or something to detect when the character changes direction so that the offset can be adjusted.What is the {50, -50} bit in your script next to game.CurrentCharacter.Position for?

    by afrlme, 8 years ago

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    afrlme 8 years ago
  • RE: Flashlight around the character circle style

    Alright, so thank you for all the help, i just have 1 small last question and im sure than you can help me out! ^^So, i have the shaderlamp binded to my current character, is there anyway to bind the shaderlamp to a gameobject? So my goal is to make a "lantern' for my character. and that the shader follows the lantern, is there a way to do it ? thank you in advance

    by nikos papa, 8 years ago

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    nikos papa 8 years ago
  • RE: Flashlight around the character circle style

    What do you mean by "follows only right place"? As for the dot, I think that's probably something to do with the strength parameter inside of the script you've used. I'm pretty sure it can be adjusted to make it softer. Or maybe you could offset the z-index so it's drawn behind the character somehow - I don't remember what any of the parameters are for off the top of my head; it's been at least a year or more since I messed around with shader lights. Sorry.

    by afrlme, 8 years ago

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    afrlme 8 years ago