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  • RE: Flashlight not working in VS 5RC

    You probably need to replace the shader toolkit script. http://rollaprint.de/vs/shaderscript9.luaAlso I vaguely recall Simon mentioning that the way lights/bindings work has changed...

    by afrlme, 9 years ago

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    afrlme 9 years ago
  • RE: Best way to show CLOSE UPs

    Are you talking about close-ups done via another scene or an overlaid image/interface over the current scene? or maybe a zoomed in section of the scene via the openGL shader zoom function thing?If you are changing to a scene with a close-up first person view then just use show scene/menu action part & narration text as you can add audio to that & position it too.Even if your character isn't on the same scene, you should still be able to access the inventory & use drop (immediate) or command + item (immediate) actions.If your character really needs to be on the scene, then you could create an outfit for them with a tiny transparent image to add to each of the character animations. You could also force the display text with the Lua textPosition hook function. Could set a condition to true on changing to scene of a close-up to tell the hook function that it's now supposed to force text position & then change condition on scene end.Lots of ways you could go about sorting it out. ;)

    by afrlme, 9 years ago

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    afrlme 9 years ago
  • RE: Visionaire 5 RC0 released!

    Emulating in low resolution on Retina.  Thanks anthonyirwin82!  Also a quick reminder to all to update the Shader Toolkit for VS 5.  Here is the link SimonS provided in another post- The new shaderscript is here: http://rollaprint.de/vs/shaderscript9.luaDo I need to update?  There was an update option the first I opened.  I don't know what triggered that.  I saw it again- and was able to select it, but the update app canceled- I think due to the orignal install disk image not being mounted?  I will try a fresh install and see if that cues the update.  Thanks!

    by joemid, 9 years ago

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    joemid 9 years ago
  • RE: Visionaire 5 RC0 released!

    What is shader compiler for btw. Can someone explain?Looks like we can use it to add/create custom shaders. I think we will need to learn C/GLSL for to use this feature though. It's a nice addition for people that already know those languages - though maybe we can copy scripts we find on the internet into it? Simon?

    by afrlme, 9 years ago

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    afrlme 9 years ago
  • RE: Visionaire 5 RC0 released!

    What is shader compiler for btw. Can someone explain?

    by ke4, 9 years ago

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    ke4 9 years ago
  • Visionaire 5 RC0 released!

    Hello everyone,the first release candidate of version 5 is now released. You find the setups here:Full Version:Windows: http://www.visionaire-studio.com/download/download_fullversion4.htmMac: http://www.visionaire-studio.com/download/download_fullversion4_mac.htmFree Version:Windows: http://www.visionaire-studio.net/downloads/view/visionaire-studio-5-rc0/Mac: http://www.visionaire-studio.net/downloads/view/visionaire-studio-5-rc0-mac/I'm gonna skip the fixes list, since I don't have hours to collect them, but the list is pretty long. On the features side, there is now shader compiler and a dark theme.The editor will also auto download platforms. I haven't yet compiled and checked all of them, for now only Windows and Mac are available. They will appear with time.Since it's the first Mac version there are still some issues:It looks like Windows (close on the right and such, same menu)Drag&Drop is not working properlyMore infos and scripts for new functions will be coming once I get the time (working non-stop on the engine).

    by SimonS, 9 years ago

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    SimonS 9 years ago
  • RE: Flashlight around the character circle style

    I've made it. I have another problem now. How we make mouse showing everywhere?. I mean show it into black screenYou mean it's hidden because of the shader?Create a definition type script in the script section & include this line into it...[code]game.ShaderExclude = eShaderExcludeInterfaces[/code]This will prevent text, cursors & interfaces from being affected by the shader. ;)Awesome :D Thank you!!!What about dialogs? How can we change the color on hover (active).If is off topic I'll create a new one for asking that?

    by nikos papa, 9 years ago

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    nikos papa 9 years ago
  • RE: Flashlight around the character circle style

    I've made it. I have another problem now. How we make mouse showing everywhere?. I mean show it into black screenYou mean it's hidden because of the shader?Create a definition type script in the script section & include this line into it...[code]game.ShaderExclude = eShaderExcludeInterfaces[/code]This will prevent text, cursors & interfaces from being affected by the shader. ;)

    by afrlme, 9 years ago

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    afrlme 9 years ago
  • RE: Flashlight around the character circle style

    Alright, so thank you for all the help, i just have 1 small last question and im sure than you can help me out! ^^So, i have the shaderlamp binded to my current character, is there anyway to bind the shaderlamp to a gameobject? So my goal is to make a "lantern' for my character. and that the shader follows the lantern, is there a way to do it ? thank you in advanceYou should be able to offset the position of the shaderlamp from the characters position, but I guess you would need a loop or something to detect when the character changes direction so that the offset can be adjusted.What is the {50, -50} bit in your script next to game.CurrentCharacter.Position for?

    by afrlme, 9 years ago

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    afrlme 9 years ago
  • RE: Flashlight around the character circle style

    Alright, so thank you for all the help, i just have 1 small last question and im sure than you can help me out! ^^So, i have the shaderlamp binded to my current character, is there anyway to bind the shaderlamp to a gameobject? So my goal is to make a "lantern' for my character. and that the shader follows the lantern, is there a way to do it ? thank you in advance

    by nikos papa, 9 years ago

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    nikos papa 9 years ago