Alright, so thank you for all the help, i just have 1 small last question and im sure than you can help me out! ^^So, i have the shaderlamp binded to my current character, is there anyway to bind the shaderlamp to a gameobject? So my goal is to make a "lantern' for my character. and that the shader follows the lantern, is there a way to do it ? thank you in advanceYou should be able to offset the position of the shaderlamp from the characters position, but I guess you would need a loop or something to detect when the character changes direction so that the offset can be adjusted.What is the {50, -50} bit in your script next to game.CurrentCharacter.Position for?
by afrlme, 8 years ago