#8, by SimonSWednesday, 31. July 2013, 12:01 12 years ago
I didn't see we were talking about character animations, no they arent played while there is foreground text on the screen or a dialogue is in effect. You could either make your own dialogue system (by display text for object on an interface), then you must handle that the characters don't move, or you play the animations yourself, but be sure to watch that there is no current text (VTextActive), or this might overwrite your talking animation.