Zufallsanimation

  • #1, by rauleMonday, 29. July 2013, 12:27 7 years ago
    Hallo,

    kann es sein das Zufallsanimationen während eines Dialogs nicht abgespielt werden?

    LG

    Raul

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  • #2, by rauleTuesday, 30. July 2013, 21:18 7 years ago
    Hello,

    is it possible that random animation aren't played during dialogues?

    Thx and Danke!

    Raul

    Newbie

    53 Posts

  • #3, by afrlmeTuesday, 30. July 2013, 21:28 7 years ago
    they shouldn't be played during dialogues....
    or do you mean is it possible for them to play?

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  • #4, by SimonSWednesday, 31. July 2013, 00:21 7 years ago
    As far as I know they are played even if you're in a dialogue.

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  • #5, by afrlmeWednesday, 31. July 2013, 02:35 7 years ago
    As far as I know they are played even if you're in a dialogue.


    seems a wee bit daft to me - anyway if talk animations are provided then the random animation shouldn't play no?
    if what Simon said is correct then simple solution is to create a new outfit for using for dialogs & don't include any random animations in the outfit.

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  • #6, by rauleWednesday, 31. July 2013, 10:35 7 years ago
    hello
    thanks form your answers!

    unfortunaly it seems they arent played during dialogues. do i do something wrong?
    as example in the game:

    two npc's are talking to player, the dialogue is assigned to npc1, npc2 is talking over "execute actions".
    while the dialog its swaps: npc2 --> dialog - npc1 --> "execute action".

    it is cler that the random animation can't be played while a npc is talking.
    but its neither played while the player can choose the next text part.
    whether the random animation of npc1 nor npc2.

    is it possible to let them play?

    quick another question:
    is it possible to set up a timeinterval for random animations. exp.: play these animation all 5 to 10 seconds.

    thank u very much!!

    best

    raul

    Newbie

    53 Posts

  • #7, by esmeraldaWednesday, 31. July 2013, 10:44 7 years ago
    I don´t think it´s possible to set an timeintervall for the random animations. You could make them "Personenanimationen" an call them by action or use the standing animation (or whatever you need) put your animation there and assign different timerates to the individual frames. (i.e. standing still 10 sec, then animation) So the same animation could be repeatet every 10 seconds or so. If that is what you wanted.

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  • #8, by SimonSWednesday, 31. July 2013, 12:01 7 years ago
    I didn't see we were talking about character animations, no they arent played while there is foreground text on the screen or a dialogue is in effect. You could either make your own dialogue system (by display text for object on an interface), then you must handle that the characters don't move, or you play the animations yourself, but be sure to watch that there is no current text (VTextActive), or this might overwrite your talking animation.

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  • #9, by rauleWednesday, 31. July 2013, 12:24 7 years ago
    i think i will do it with an action. its not real random then but its ok.

    thank you very muchg!

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  • #10, by afrlmeWednesday, 31. July 2013, 12:30 7 years ago
    it can still be randomized - create a random value between 1 & x number then use an if else query to check the random value to decide which animation should play wink

    & I, same as Simon, was a little confused by your initial post.

    Imperator

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  • #11, by rauleWednesday, 31. July 2013, 16:36 7 years ago
    good approach! grin *thumbsup*

    sorry for the misunderstanding.
    i do better i promise!

    thanks to all of you!

    best
    raul

    Newbie

    53 Posts

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