Zestre - Escape Room type, now in Beta

  • #1, by tudor-stamateFriday, 06. September 2019, 06:14 5 years ago
    Hi guys!

    My partner and I started developing a series of games in the Escape Room genre using Visionaire Studio and thought we'd release the first episode in Beta so we could gather some feedback before commiting to develop the rest.

    The Beta is up on itch.io here and can be downloaded for MacOS and Windows.
    https://andreea-cosmic.itch.io/zestre

    Or you can watch a complete walkthrough here:

    The game takes about 30-40 minutes to complete and it would help us immensely if you'd take the time to give us some feedback.

    We're also intending to release the minigame scripts to the community once I get to clean them up and fix more bugs.

    Thank you and hope you'll enjoy it!

    Newbie

    27 Posts


  • #2, by afrlmeFriday, 06. September 2019, 15:47 5 years ago
    Looks nice. Kind of minimal, but it works. Like the little dust particles & stuff you've added to make it feel a bit more alive. The ambient sounds are indeed very creepy/unnerving, but I don't understand why it's supposed to be creepy as it seems that the only creepy thing to happen is at the end & the color scheme of the game doesn't really scream creepy/horror to me. I think if you desaturated everything so that only a little bit of color shows through & then overlay some kind of dynamic grime filter/overlay (vignette) that gets weaker the closer to the center of the screen it gets that it would make the aesthetics of the game match the unnerving atmosphere you have created with the sounds.

    Quick note: only skimmed through the video you posted. Overall, would like to say well done. wink

    Also cheers in advance, if you still plan on sharing code/templates, as that sort of stuff is always welcome by others VS users.

    Imperator

    7285 Posts

  • #3, by NigecWednesday, 11. September 2019, 14:20 5 years ago
    There's a few typo's here and there, also you can get the yarn more than once from the spnning wheel, sesaw should just be "saw"
    There's another typo but I forgotten what it is!
    really nice game though, I like the style smile

    Key Killer

    640 Posts

  • #4, by tudor-stamateWednesday, 18. September 2019, 07:27 5 years ago
    Thank you very much for your feedback! It's much appreciated!

    @Nigec - Yes, we really have to do a pass on all in-game texts... It's boring to do though, so we kept pushing it "for later" hehe. Thanks for playing!

    @AFRLme - Thanks for the criticism. Most of the things you point out are valid, but I'd say we're going more for creepy than horror. Think "something's not right here"-feeling instead of "scare! scare!"-feeling, haha!
    We're still trying to nail it down, for sure, and your feedback is much appreciated!

    As for the scripts, I still didn't get around to polish them up enough. Right now there's a bug that I can't seem to fix, in which the minigames can't be saved - that's why we don't let the player exit out of the minigame until only after they completed it.

    Newbie

    27 Posts

  • #5, by afrlmeWednesday, 18. September 2019, 13:11 5 years ago
    I was referring to making it feel more creepy. the tone/pallete change won't make it more horror, but it will make the aesthetics fit the music & atmosphere that you are trying to portray. right now it's just way too colorful, hence the reason for desaturating it a little & adding a vignette effect around the edge of the screen.

    But aye, that's just down to my own personal preference.

    Which mini-game?

    Imperator

    7285 Posts