Nice that to function is much neater, when did that spring up?
I think I've found the bug, its actually a different scene which uses the blur shader, and I think I had a value of 0.8 as the blur.
Weirdly the scene with the blur works fine and a totally unrelated scene without any shader effects was crashing..
It hasnt happened for the last 30 minutes, so fingers crossed that was it.
Thanks for the fast (and late) response
Just to check ..Demo game submissions need to be by midnight tomorrow (UK time) don't they?