Where modify the script ?

  • #1, by JorkzSaturday, 25. April, 18:12 2 months ago
    Hello.
    I have a question that may seem silly to you, but...
    I see all over the forum that it was possible to manipulate the script, so please, how do you proceed to be able to display the script sheet and then modify it ??

    Thank you

    Newbie

    90 Posts


  • #2, by MachtnixSaturday, 25. April, 18:52 2 months ago
    What script? CSS for the template?

    Thread Captain

    1053 Posts

  • #3, by JorkzSaturday, 25. April, 19:39 2 months ago
    I think yes. I mean the sheet with the data , the informations in lua

    Newbie

    90 Posts

  • #4, by MachtnixSaturday, 25. April, 21:39 2 months ago
    You can open the *.ved-file by an editor.... and most likely destroy it... wink wink

    CSS is scriptable for the design of your surface, but on your own risk.

    Thread Captain

    1053 Posts

  • #5, by NigecSunday, 26. April, 11:34 2 months ago
    the ved file is xml, so it wouldn't really help

    the lua script you create/edit with studio.. you could do an entire game without touching lua, most programing is true or false or values, lua is more for enhancing the work flow
    I think you need to look at the great tutorials people have done, 

    William Kruger's are very recent

    Key Killer

    535 Posts

  • #6, by afrlmeSunday, 26. April, 12:05 2 months ago
    As Nige said, you can technically create a game without having to write a single line of code, which is even more true now that Simon has implemented a visual scripting system so that people that don't know how to code or can't be bothered to actually write code, can go beyone the limitations of the premade action parts/queries with the visual scripting system.

    Anyway, as Nige also said, the data stored in the ved file is xml, & as Machtnix said, you could open up the ved with something like notepad++, sublime text, or atom text, but there's a high risk of damaging your ved if you have no idea what you are doing & start messing around editing things or trying to add new things.

    Imperator

    6804 Posts

  • #7, by JorkzSunday, 26. April, 12:17 2 months ago
    ok thanks

    Newbie

    90 Posts

  • #8, by MachtnixMonday, 27. April, 05:45 2 months ago
    OK, I misunderstood.
    In Visionaire you have a great editor system without Lua scripting. You can add a Lua script to solve special problems, but in most cases you don't need Lua to create an usual adventure. It works like putting together simple code bricks, and you can combine editor parts with Lua parts - but first:
    To use Lua you have to look at the Visionaire data structures, because you need them as an interface: how you adress Visionaire objects to work with. It's all in the Wiki.

    Thread Captain

    1053 Posts

  • #9, by tudor-stamateMonday, 27. April, 05:52 2 months ago
    With the risk of being off topic: Is there any documentation for the Visual Scripting? Couldn't find anything related to it on the Wiki.

    Newbie

    25 Posts

  • #10, by afrlmeMonday, 27. April, 14:20 2 months ago
    With the risk of being off topic: Is there any documentation for the Visual Scripting? Couldn't find anything related to it on the Wiki.

    Not exactly. It's briefly explained on the Ilios section Simon has created on his luadocs documentation page, however I believe he's still working on writing up documentation for that & his new scripting language.

    https://www.visionaire-studio.com/luadocs/ilios.html

    Imperator

    6804 Posts

  • #11, by MachtnixMonday, 27. April, 15:35 2 months ago
    What is "visual scripting"? Visionaire has a graphical node-based system? 

    Thread Captain

    1053 Posts

Write post