VS deals a great function when we build the game

  • #1, by tristan-kangSunday, 25. October 2015, 19:40 5 years ago
    Because it compresses only used data in game files. No matter I put massive files in game directory it only compiles in-game used images, videos, animations.

    I like it. I don't need to worry about dummy data.

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  • #2, by Simon_ASAMonday, 26. October 2015, 16:40 5 years ago
    Indeed! I have kept my old avi files in the folders as a backup, so I have both the avi and mkv videos in the work folders (I only use the mkv in the game). Happily I knew that VS only keeps what is needed when building the game, so I didn't care to sort the good files. It's great that the soft doesn't just make a stupid compression of all the files.

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  • #3, by afrlmeMonday, 26. October 2015, 16:56 5 years ago
    It wouldn't make sense for the engine to compress / convert / include what isn't directly linked to the ved itself. It'd probably have a field day if it tried to include every file found in each sub folder seeing as there's probably various file types in said folders that aren't supported by VS (psd & video project files maybe & so on).

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  • #4, by tristan-kangMonday, 26. October 2015, 19:01 5 years ago
    It wouldn't make sense for the engine to compress / convert / include what isn't directly linked to the ved itself. It'd probably have a field day if it tried to include every file found in each sub folder seeing as there's probably various file types in said folders that aren't supported by VS (psd & video project files maybe & so on).


    RPG Maker includes every files when builds. Furthermore, newest version, RPG Maker MV, puts unnecessary RTP so every game built by this engine has at least more than 400MB no matter original files included or not.

    Well. I wonder other game engines handle just like VS. Curious. grin

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  • #5, by afrlmeMonday, 26. October 2015, 19:52 5 years ago
    I didn't notice & it's been a long time since I last used RPG Maker (RM2K3 - enough said).

    Only thing I can tell you about Visionaire Studio is that the data & paths are stored as XML data, so the engine reads said data to get the paths of media files & determine positions of characters, objects, animations, condition states & the string or integer values of values. Save game files also contain the same or similar XML data.

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