@ hellvansing: I've already made a start a while back on explaining various available interface (control) types for Visionaire Studio, & I even wrote up 2 tutorials so far - I still have retro/classic interface tutorial & the ring interface tutorial to type up as well as screenshots/diagrams for each.
http://wiki.visionaire-tracker.net/wiki/Control_InterfacesI have also typed up a few other useful things such as the beginning of an introduction to Lua script in layman terms & also how to approach sound design for games, while taking into account the environment of each scene.
http://wiki.visionaire-tracker.net/wiki/Basic_luahttp://wiki.visionaire-tracker.net/wiki/Approaching_Sound_De...There's a lot of other stuff on the way too, as part of the official documentation. I will be working on finishing the overview of the characters section of the editor the day. & then hopefully will start in on the scene section the morrow or later in the week.
In regards to the upcoming competition... I think a nice thing you could consider doing is turn it into an informative demo. Make the displayed texts or dialogs about the editor/functions itself. Or a quick run down of how you did something, or what something is for, or what something does etc.