Visionaire Studio 4.1 Released!

  • #1, by marvelTuesday, 30. September 2014, 00:07 6 years ago
    RELEASE NOTES:

    • Improved scripting, scripts can be written easier with direct access to fields, e.g. game.GameCurrentCharacter.Position={x=0,y=0}
    • Android movie support.
    • Added VP9 and H.295 decoders for video playback.
    • Support for scaling and rotating objects (VObjectRotation and VObjectScale fields).
    • Added keyboard eventhandler for lua.
    • Added settings to control character for middle/right click and mouse button hold.
    • Setting for ini-file and command line parameter to allow resizing of player window.
    • Allow setting line spacing for TrueType fonts.
    • Bitmap-Fonts can be referenced and displayed with different color.
    • Fixed alignment for TrueType fonts.
    • Execute 'call action' and 'execute action' from dialog part if both actions are specified (previously only one action was executed).
    • Fixed aligning character to scene object in 'align character' action part.
    • Fixed sound cracking under iOS.
    • Fixed linux executable, updated linux start bash script.
    • Fixed 3d model import files.
    • Fixed possible crash on Editor exit.
    • Fixed crash with saved object that is not on scene.
    • Fixed savegame screenshot when the last scene transition (to the menu screen) was done with fade effect 'Fade to new scene' or 'Shift left/right'.
    • Fixed character scaling after cutscene.
    • Fixed old v3 savegame screenshots.
    • Fixed steam api for Linux.

    Key Killer

    598 Posts


  • #2, by afrlmeTuesday, 30. September 2014, 02:12 6 years ago
    Awesome, we've been playing with new shader functions Simon has added. Anyone wanting to use them needs the latest version of the shader toolkit script on the wiki. I will look into adding some working function examples to the wiki later this week.

    I've written a workflow function for the VObjectRotation & Scale data structure tables too, to simplify the code. Will add that to the wiki the morrow.

    Imperator

    6846 Posts

  • #3, by PykeTuesday, 30. September 2014, 09:05 6 years ago
    The new shader stuff is 'effing amazing.

    Newbie

    59 Posts

  • #4, by AkcayKaraazmakTuesday, 30. September 2014, 10:21 6 years ago
    Wovvv! Where can we download and test it mate?

    Great Poster

    439 Posts

  • #5, by vectracocoTuesday, 30. September 2014, 10:30 6 years ago
    Congratulations Visionaire Team.
    The new version seems impressive.
    Can we try it already?

    Newbie

    19 Posts

  • #6, by marvelTuesday, 30. September 2014, 10:53 6 years ago
    How did you guys download the previous versions? wink It's been released and for sure you can try it.

    Key Killer

    598 Posts

  • #7, by vectracocoTuesday, 30. September 2014, 11:07 6 years ago
    Marvel, It appears only the version 4.01

    Newbie

    19 Posts

  • #8, by marvelTuesday, 30. September 2014, 11:37 6 years ago
    Please try again wink I forgot to add the link of the freeware version

    Key Killer

    598 Posts

  • #9, by ikarusTuesday, 30. September 2014, 13:42 6 years ago
    Thanks for the improvement. Alignment for TrueType fonts was a little problem for me.

    Newbie

    37 Posts

  • #10, by andiliddellTuesday, 30. September 2014, 13:58 6 years ago
    Excellent, can't wait to get stuck back in the TT font alignment was the big issue holding up my release, and the dialog double call action fix will help me hugely too!!

    Thanks guys!

    Forum Fan

    178 Posts

  • #11, by vectracocoTuesday, 30. September 2014, 14:07 6 years ago
    Thanks Visionaires!!

    Newbie

    19 Posts

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