Visionaire resolution scale?

  • #1, by MortoAllegroTuesday, 26. March 2013, 19:06 12 years ago
    hello everyone!
    sorry if I ask that, but i really do not understand how it works the resize of images in Visionaire Studio.
    I say this because I realized that:
    I have a background designed at 1440 x 900.
    If i test the game by setting different resolutions, example: 800x600 1024x768 .. etc.
    i notice the resize is not a real resize, because i don't see the whole background scaled at the screen size , but something like a zoom on my character....(and this is the same in windowed mode).
    Instead if i test the game at the same resolution of my background(1440x900) thats works in one screen, instead at 1024x768 i have a left right scrolling....
    there is no resizing...its like a zoom mode...

    any one can give me a tips?
    i have the free version but if i don't resolve that i think i cant buy this program...

    Newbie

    44 Posts


  • #2, by afrlmeTuesday, 26. March 2013, 21:02 12 years ago
    hmm ...

    the General idea is that menu scenes etc should be made at the same size you set as your default game resolution.

    if you create scenes bigger than the default game resolution then they become scrollable.
    Visionaire Studio scales based on the game resolution you set & your actual screen resolution ...
    for instance: if you create a config.ini file inside of the root folder of your game/project (as long as you haven't added a game/company name - otherwise you need to create the config.ini inside of: c:/users/appdata/local/company_name/game_name) & inside of the config.ini add the following lines:

    fullscreen = yes
    resolution = auto
    


    resolution "auto" automatically scales the game according to the users current screen resolution.

    inside of the editor settings: Extras > Options > Player ...
    you may want to enable "fullscreen" & "activate support for widescreen displays" (depending on default game resolution you set)

    hope this helps?

    Imperator

    7278 Posts

  • #3, by MortoAllegroWednesday, 27. March 2013, 10:18 12 years ago
    thank you so much! now I think I understand.
    i'll try it.

    Newbie

    44 Posts

  • #4, by MortoAllegroWednesday, 27. March 2013, 11:35 12 years ago
    uhm...thats seems not works.
    i have create config.ini file but nothing change at last...
    i have try a little test and i set a resolution bigger than 1280(my desktop monitor), and run the game test..
    i suppose the engine, resizing the screen to 1280 in according with the screen resolution i set for defoult, but nothing happens, the game will not run, and thats means, the "config.ini" with the Auto resize dosen't works..

    For make him start i have to set up the screen size at 1280...
    how can i test the compatibility with the other monitor? at different pixel ratio?
    That seems if i create a game at 1440x900 i have to programming that in the seame Pc whit the same resolution? and than create a build??
    its not much confortable...

    Newbie

    44 Posts

  • #5, by afrlmeWednesday, 27. March 2013, 13:11 12 years ago
    my current screen resolution is 1280x800 & I am working with the default game resolution of 1920x1080 (which is the standard HD size) & it scales down fine for me.

    the game will not run unless it meets certain requirements ... i.e: a character with an interface, assigned to a scene etc.

    I recommend watching the youtube videos linked in the tutorial section as they explain how to create a new game using the create new game option, which creates a blank/empty project file.

    finally I would recommend using a more common size for your default game resolution (the ones in the drop down menu) even though you can set a custom resolution via the explorer tool.

    Imperator

    7278 Posts

  • #6, by MortoAllegroWednesday, 27. March 2013, 13:47 12 years ago
    "the game will not run unless it meets certain requirements ... i.e: a character with an interface, assigned to a scene etc..."

    the game run perfectly if i build at 1280x1024, my max monitor Resolution.
    But, what i want is to test if the resize works well.
    And thats is the reason why i try to build at different resolution my game, becouse dosen't care if i build at highest resolution than my monitror, because when the games starts, the effective resolution is my monitor current resolution...
    the resolution i have made my game is only a trace...
    if i respect the aspect ratio, i thought i can't have problem of resizing...

    i think i can't explain what i mean very well sorry...i was able to use Unity3d and in that program there is an editor can give you the possibility to see how your game works in different resolution...

    See you,
    and thank you for your time..

    Newbie

    44 Posts

  • #7, by afrlmeWednesday, 27. March 2013, 14:36 12 years ago
    in visionaire studio there are multiple modes for resolution: (via config.ini)

    * auto: automatically scales game according to users screen resolution
    * desktop: scales according to users screen resolution
    * game: keeps it at the default game resolution
    * custom: this is a custom resolution value; i.e: 1024x768, 1280x800 etc.

    what exactly happens when you try running the game in a resolution other than your screen resolution?
    are any errors displayed in the messages.txt or visedit.txt file after you have tried running the game? - messages.txt & visedit.txt are both found in the root folder of your project unless - as mentioned before - you have filled in the company & or game name text fields on the game properties section.

    is a visedit.dmp or visplayer.dmp created when the game fails to run? - they should also be found in the project root folder; if one is created then you can sendspace or something to BigStans on here so he can find out what is causing the issue.

    finally - what are the specs of your pc or laptop? (cpu/ram/video card & vram etc)

    Imperator

    7278 Posts

  • #8, by gabartsMonday, 08. May 2017, 19:39 7 years ago
    I find quite odd this too...
    Can you explain better how config.ini works? For example I want 320X200 playing at doubled size. What I need to set up in the config file?

    At the moment it seems that the editor is not reading the config.ini

    Forum Fan

    137 Posts