Glad I'm not the only one interested in the Visual Novel aspect of adventure games. Hotel Dusk is another good one on the Nintendo DS, and it has those branching dialogues with indicators to let the player know that they've already asked characters a certain question, etc.
"but users could use commercial font files without permission & if they are in image format then no permission is needed"
THAT DOESN'T EVEN MAKE SENSE LOL there are even disclaimers in the tutorial saying "This font is from Monkey Island. Don't use it in commercial projects." Fonts are covered by the same licenses as every single other asset you're already using (graphics, music, sound). Seems weird that they make special mention of fonts instead of pointing out that users need to be mindful of licenses no matter WHAT asset they're working on...
Yup yup yup. All of these sound like good ideas to me, too.Glad I'm not the only one interested in the Visual Novel aspect of adventure games. Hotel Dusk is another good one on the Nintendo DS, and it has those branching dialogues with indicators to let the player know that they've already asked characters a certain question, etc.
"but users could use commercial font files without permission & if they are in image format then no permission is needed"THAT DOESN'T EVEN MAKE SENSE LOL there are even disclaimers in the tutorial saying "This font is from Monkey Island. Don't use it in commercial projects." Fonts are covered by the same licenses as every single other asset you're already using (graphics, music, sound). Seems weird that they make special mention of fonts instead of pointing out that users need to be mindful of licenses no matter WHAT asset they're working on...
indeed - which is why I can counter this by making an terms & conditions that users have to agree with before they can download Visionaire Studio ...
I will have to make one to cover the new sound engine - if it gets added - as users can use for free for none commercial (none money based) projects/games; but have to purchase various licenses depending on platform targets (win/mac/ios/android) & budget (indie/commercial) - so i can include fonts, graphics, music, sounds etc in the same one
That means you can use any font you like on printed posters or images as bitmaps and distribute the finished product. As long as you've got the right and license to use the vector font on your system to create these bitmaps.
Nevertheless I support the addition of vector fonts because it makes some things easier (i.g. adding Koerean fonts. You won't get ~930.000 glyph combinations on a bitmap that easy). But the feature of using bitmap fonts needs to be kept because it's much easier to add some missing letters for polish or other slavic languages. Also you can do some neat texturing and effects. And it's pretty rare to find good free vector fonts that feature complete european glyphs or even cyrillic and greek.
I was saying that if we included a legal bit in terms & conditions for use of VS that all users are responsible for obtaining rights/permission etc for any font, music, sound, images & so on they use & that VS is not liable for anyone that goes against the terms & conditions they agreed upon. - simple solution & yes it would definitely help make things much faster & easier to do (especially if a wysiwyg editor could be implemented for it too) - I've noticed the issue with using bitmap versions - as you call them - which is if you make fonts quite large then they read any spaces (like in quotes ") as single characters - I had to join some of the characters together with a thin line.