Hey there,
I have a big issue with implementing a verbcoin interface. Everything works except the final execution of the selected action/command with the object below the cursor.
I looked at the tutorials from Sebastian and Andiliddell. I followed Sebastians instruction but of course some things in my game are different.
I use Visionaire Studio 5 Education.
I have a first person setup (so no character images except for NPCs, and no way system).
What works so far: When I click-and-hold the left-mouse-button over an object, the verbcoin-interface pops-up. When I hover over one of the buttons, the buttons image changes to the active one and the right action-text is displayed together with the object name (so the object should be saved, to later execute the command on the saved object; at least I set that up in the mouse settings for 'mouse hold').
Here comes the problem: As soon as I release the left-mouse-button everything is as before, the action/command is not executed. In Sebastians tutorial he says, that this would activate the left-click action defined in the scene-objects.
I also increased the pause-time, to make sure the 'saved object' is not cleared before execution.
I would be really happy for help. This problem prevents me from getting my game running.
I will add some pictures later.
ReTina
Solution:
Hey got an answer from AFRLme on Discord.
1. Set the 'executed command on object' in the object actions tab to (immediate) execution, instead of execution at destination. Because it's a first person setup.
2. Also set the 'executed command on character' in the character actions tab to (immediate) execution, instead of execution at destination.
3. Add a Pause before clearing the saved object
- in the 'action on leaving' of the interface properties &
- in the 'left-mouse-button hold (release)' in the mouse properties.
Thanks to AFRLme.