Hey,
I've played your demo and want to give you some feedback and impressions.
I really like the isometric camera and I think the graphics look good in general. However I think that the light effects of the first scene really make a difference: The daylight scenes are not as good looking and feel a little plain in comparison to the night scene. Maybe you can add some sunbeams or something like that?
The general idea of having to find 4 magicians in 4 different places sounds very interesting to me and I was a little bit sad that the demo already ended. I think with a little bit polish Venturing Forth can be a entertaining piece.
But there are also some things that felt unfinished to me and you might want to improve that:
- There are many typos and spelling errors in general. And I think the grammar could be improved aswell but since my english is not very good, I don't want to say anything that.
- The movement sometimes feels a bit to restricted. Why do I have to walk to the basement door in a straight line before I am able to explore the destroyed environment in the inn? Another example is that I immediately need to go to Dreamy instead of speaking with someone else before. This feels a bit too much like "a game on rails".
- It seems there are some inconsistencies: Sometimes the mouseover text is only the object name and sometimes it's a full description of the scene (such as the scene in the candle room. The mouseover times already tells me where the books are about even though I did not walk to the objects). But for others object I need to click on these to look at them and get a flavour text. This is kind of inconsistent.
- More idle animations would be cool and would add a lot to the scenes.
- There is no feedback if I try wrong combinations on certain objects (such as the sword on the closed door. Nothing is happening...at least let the character say: I don't want to destroy the inn or sth. like that)
- During the short playtime of the demo there are already two puzzles based on speed (the candles and the water glass). I would change the water puzzle to sth. different. The mechanics are not that interesting to be honest.
But besides this critique I would play a full version. Thank you for sharing your project!