Is there some way to render the game non-interactive for at certain period of time? Let’s say that you enter a room for the first time, and your character, or a voice over, says something about the room. To deliver that line at the exact same millisecond as the room is entered wouldn’t be desirable. A pause of 1-2 seconds would be to prefer. During these seconds, objects shouldn’t be clickable or interactive in any way.
The closest thing I can find is the pause action, but it doesn’t really work since it only pauses, while the game is still interactive.
Thanks for any help!