The Long Rain Game

  • #1, by JoemcrMonday, 30. December 2013, 14:16 7 years ago
    Hello all. I have been working on a short game/test scene in order to get to know Visionaire. It is still completely unpolished, but i think i have done as much as i can for the moment. I would love to hear any feedback you guys might have, and i also have a specific technical question;

    At one point in the game the main character runs around holding a burning stick. While he is holding the stick i want the cursor to always appear with the stick item as a dragged item. so while you are holding the stick you can only interact with objects via the stick (in most cases the character will say 'i dont want to burn that.'). I tried to do this by making a new cursor with the stick icon, but couldnt figure out how to assign a separate function to the left clicks made with that cursor. I ended up just repeatedly re-setting the stick as a dragged item but this means that other items can still be selected and right clicking deselects it..... sorry for the confusing explanation, basically i want to lock a dragged item (lol).

    Anyway, thanks in advance for any help/feedback

    Newbie

    96 Posts


  • #2, by afrlmeMonday, 30. December 2013, 15:12 7 years ago
    The problem with dropped items is that they are meant for quick use & thus will be removed from your hand as soon as you drop them on something or right click to clear. Instead of using drag item mode, you could consider manually assigning currently held item/command/cursor etc via action parts which will not be reset until you manually change them back to default or something else.

    Imperator

    6842 Posts

  • #3, by ShyralonMonday, 30. December 2013, 15:22 7 years ago
    I'd just create a new cursor with the same icon as the burning stick and then assign all the actions just like you would do with a normal look or use cursor and change it back when whatever you want to do is done.

    Newbie

    36 Posts

  • #4, by JoemcrMonday, 30. December 2013, 16:11 7 years ago
    I'd just create a new cursor with the same icon as the burning stick and then assign all the actions just like you would do with a normal look or use cursor and change it back when whatever you want to do is done.


    Thanks for the quick replies! This is exactly the solution i needed. this is how i tried to do it in the first place but i must have missed something. working now - i think i was suffering from almost-at-the-end-of-an-increasingly-annoying-project madness...

    Newbie

    96 Posts

  • #5, by JoemcrMonday, 30. December 2013, 16:13 7 years ago
    Anyone played the game? i'm thinking about starting a more serious project, so any feedback would be very usefull...

    Newbie

    96 Posts

  • #6, by ShyralonMonday, 30. December 2013, 19:14 7 years ago
    Everytime I try to start it, the game crashes..
    Might be a problem with my Pc, but all other Visionaire games I have work fine..

    Newbie

    36 Posts

  • #7, by JoemcrMonday, 30. December 2013, 19:24 7 years ago
    Everytime I try to start it, the game crashes..
    Might be a problem with my Pc, but all other Visionaire games I have work fine..


    Dang. Thanks for the heads up, I'll see what i can do...

    Newbie

    96 Posts

  • #8, by afrlmeMonday, 30. December 2013, 19:29 7 years ago
    Everytime I try to start it, the game crashes..
    Might be a problem with my Pc, but all other Visionaire games I have work fine..


    are there any errors listed in the log file?
    more likely than not it's just a corrupted object/file or maybe some of file paths are wrong etc... vs 3.7.1 is - as I've mentioned before - a little bit unstable & likes to have an hissy fit every now & again.

    Imperator

    6842 Posts

  • #9, by ShyralonMonday, 30. December 2013, 23:21 7 years ago
    Got it working now, just had to use compatibility mode.
    Game itself is a bit crazy but all in all it was fun grin

    Newbie

    36 Posts

  • #10, by JoemcrMonday, 30. December 2013, 23:39 7 years ago
    Got it working now, just had to use compatibility mode.
    Game itself is a bit crazy but all in all it was fun grin


    Haha, ye it is a bit abstract i guess... Glad you got it working at least thought, thanks for persevering!

    Newbie

    96 Posts

  • #11, by NigecTuesday, 31. December 2013, 09:46 7 years ago
    Love the style! very Monty Python which I love
    It runs on Linux (using Wine) it did crash but I think its more down to Linux/Wine so I wouldn't worry
    I don't think I've got very far, I'll try later on my Windows machine, but so far it looks ok smile

    Key Killer

    562 Posts

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