#tgvg prototype

  • #1, by qamilloSunday, 03. July 2016, 13:07 4 years ago
    Hi guys! I would like to present you prototype of my game. It's called The Game: Video Game - Enhanced HD Adventure, but I temporarily use #tgvg hashtag, because it's on very early stage of development. However, I already implemented some cool features like in-game notebook, XP / attributes system (SWAaG) and game unlocks (Game-O-Pedia), so I hope that it's worth it to show you this.

    You can find more detail about the final game at:
    http://thegame.qam.pl and http://facebook.com/thegamevideogame/


    Prototype #3 - 12 july 2016 (links below)

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  • #2, by afrlmeSunday, 03. July 2016, 13:14 4 years ago
    Text & small graphics shouldn't really cause an issue, well unless you are creating each animation frame @ 1920x1080 for positioning reasons. General idea is to optimize your game as best as you can.

    * Convert all images / animations to webp (manually not with the webp export option as it's not very good).
    * Reduce duplicated animation frames by recycling the same image file variants &/or by using the built in delay / pause between animation frame feature.

    You may find these wiki pages useful: https://wiki.visionaire-tracker.net/wiki/Game_Optimization & https://wiki.visionaire-tracker.net/wiki/Image_Encoding

    1080p is quite demanding for 2D games; especially if you have a load of different animations playing at the same time as they will take a while to load depending on the computer of the person that is playing your game.

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  • #3, by qamilloSunday, 03. July 2016, 16:23 4 years ago
    Thanks AFRLme! I will definitly play with this webp format. Right now everything is in high quality pngs, but I really didn't use any animations yet - this problem is seen on old specs when I swap active / unactive graphics for the first time (there is some visible lag).

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  • #4, by afrlmeSunday, 03. July 2016, 18:45 4 years ago
    Can't really do much about old spec machines. Webp may help a little as the file-size is much smaller than png, which means faster loading times on all machines.

    Recommended minimum for VS made games is a graphics card with at least 512mb dedicated VRAM. I think pretty much any dual core or greater processor should do. A minimum of at least 2GB RAM is also recommended, though you can probably get away with less, but you know...

    The required specs will vary depending on what resolution you use & how many different graphics / animations you have displaying at any given time & how many frames used in total for the displayed animations & so on. 1080p probably requires more than the minimum recommend specs I mentioned above to run your game smoothly.

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  • #5, by sebastianTuesday, 05. July 2016, 14:28 4 years ago
    Looks sweet smile
    Hope for a mac version though

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  • #6, by qamilloTuesday, 05. July 2016, 23:39 4 years ago
    Looks sweet smile
    Hope for a mac version though


    THX! I will post mac version ASAP... Maybe with some new upgrades and features. smile

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  • #7, by sebastianThursday, 07. July 2016, 18:33 4 years ago
    Looks sweet smile
    Hope for a mac version though


    THX! I will post mac version ASAP... Maybe with some new upgrades and features. smile


    http://replycandy.com/wp-content/uploads/Rambo-Likes-Machine-Gun.jpg

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  • #8, by qamilloTuesday, 12. July 2016, 13:01 4 years ago
    And here it is: new prototype with Win, Mac and Linux versions (and some minor upgrades)! Honestly, I don't the possibility to check it on apple or pinquin hardware, so I will be grateful for your feedback.



    PS. I edited first post with newest URLs and screens smile

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