Text not appearing at all? (Solved!)

  • #1, by zachTuesday, 02. March, 04:33 9 months ago
    Ive been following the tutorials for setting up buttons, actions, and such, but for some reason no text is appearing when I try to test things out.

    Ive got my buttons working, I think, because when I click on the button, my cursor changes to the appropriate one (clicking on Look makes my cursor become an eyeball)

    When I click on the door, it is supposed to have the narrator say "Its a door!", ideally on the UI interface on the bottom where Ive added a text box, but I couldnt get anything to show up, so I set it to just "center".

    Ive included screenshots of the settings Im thinking are important, could anyone tell me whats wrong?

    The game is meant to be first person, so there is no character model, but I did include a starting point for him in the room and set the action to be "immediate".

    Newbie

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  • #2, by NigecTuesday, 02. March, 08:52 9 months ago
    do you have a blank character and assigned the interface/s to the character?
    could you share what you have so far? it might be a bit easier

    Key Killer

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  • #3, by NigecTuesday, 02. March, 10:27 9 months ago
    if it helps this is how I did a MI1 style ui which has somethings in common

    Key Killer

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  • #4, by esmeraldaTuesday, 02. March, 10:30 9 months ago
    You set the position for the narration text to 0,0. It should appear in the upper left corner. 

    If you want it in the box at the bottom you need to set the postion in the action of displaying the narration text.

    The textbox in the UI is for action text. 

    Great Poster

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  • #5, by zachTuesday, 02. March, 20:57 9 months ago
    Ok so I believe the issue is with the UI covering the entire screen, and not with text displaying? I deleted the UI to test this and text does show up properly now.

    But how might I fix it so I can still use the UI I made? I set the space for the Scene to be transparent on my UI.

    Ive included my project file now, by the way.

    Newbie

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  • #6, by afrlmeTuesday, 02. March, 21:56 9 months ago
    I see you haven't specified the interface area. I believe that what's happening is that the cursor isn't detecting the door underneath the cursor because the interface is blocking it. By default the engine automatically uses the entire interface background image as the interface area, unless you manually draw in the interface area.

    P.S: the ved file does not automatically embed images, animations, sounds, etc into it. I can't see any of the graphics, so I'm just basing it on the action parts, settings, etc that I can see in the editor.

    As I said, I can't see the graphics, but based on the screenshots you pasted earlier the interface area should be drawn similarly to this...

    https://i.gyazo.com/90c214f40df61cfadc5d0c29230be1cf.png

    It's the second button on the toolbar to activate the ability to draw the interface area polygon.

    Imperator

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  • #7, by zachTuesday, 02. March, 22:20 9 months ago
    I see you haven't specified the interface area. I believe that what's happening is that the cursor isn't detecting the door underneath the cursor because the interface is blocking it. By default the engine automatically uses the entire interface background image as the interface area, unless you manually draw in the interface area.

    P.S: the ved file does not automatically embed images, animations, sounds, etc into it. I can't see any of the graphics, so I'm just basing it on the action parts, settings, etc that I can see in the editor.

    As I said, I can't see the graphics, but based on the screenshots you pasted earlier the interface area should be drawn similarly to this...

    https://i.gyazo.com/90c214f40df61cfadc5d0c29230be1cf.png

    It's the second button on the toolbar to activate the ability to draw the interface area polygon.

    Oh my goodness, you were right! Thank you so very much, and I just realized I hadnt sent the full project a moment ago, sorry about that!


    Newbie

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  • #8, by afrlmeTuesday, 02. March, 22:26 9 months ago
    No problem. At least you seem to have solved the issue. wink

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