#6, by AlexMonday, 25. August 2014, 13:37 11 years ago
basically the interface is an overlay image over the current scene (for displacement 'absolute' or 'current cursor position'). If you didn't define any interface borders, the mouse click is the same as without the interface. So the character walks to the clicked destination. That would be my guess.
First I'd recommend to define interface borders (so the mouse click is handled by the interface and not on the scene) or maybe better change displacement to top and make the interface as large as your resolution. Or alternatively use a menu screen. With a menu the current game is paused (all animations and actions) when you switch to the menu.
Further I'd use a narration text and not a text spoken by a character (which you don't see if your character is hidden).