Graphics looking pretty nice the me mate. Looks like it will be a pretty atmospheric game.
P.S: I wrap all my right click actions with a "if left_click" is current command query to prevent right click actions from being triggered when any other command but my default command is active or when an item is being held as VS seems to trigger right click actions if the character is already at the interaction position. Was a bit of a pain as I had to go over each & every scene object & add the query to each right click action, but it's not so bad now as I create them as soon as I create a new right click action.
You might be able to just get away with creating an idle/wait command. You won't be able to prevent updating the destination target though, at least not without temporarily swapping out the active character to an npc that isn't on the current scene.