Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.

@template(Header)
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   at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
   at siteface.Core.Template.Execute(String html) in /home/simon/Documents/siteface/siteface/sitefaceCore/Core/Template.cs:line 631
   at siteface.Core.Template.Execute() in /home/simon/Documents/siteface/siteface/sitefaceCore/Core/Template.cs:line 604
   at siteface.module.CMSModule.<>c__DisplayClass2_0.<RegisterCallbacks>b__3(String[] str) in /home/simon/Documents/siteface/siteface/moduleCMS/Modules/CMSModule.cs:line 81
   at TemplateSlang.TplCall.Visit(ExecContext e) in /home/simon/Documents/siteface/siteface/sitefaceCore/TemplateSlang/TemplateSlangMain.cs:line 3441

Supporting character entering an area question!

  • #2, by afrlmeFriday, 10. January 2014, 06:18 12 years ago
    hmm you need to extend your way borders so that they are outside of the scene where the off-screen exits/entrances are. then you can position your character there via it's properties tab in same way you positioned your playable character. then in characters action parts area is a send character to position action which you can use to manually send a linked character x position. the zig zag bit you may have to do that via the way system paths. you may want to duplicate your main way system for the scene & add the zig zag path to the duplicate version which you could switch to during the cut-scene or however you plan on having the npc walk onto the scene.

    Imperator

    7289 Posts


  • #3, by afrlmeFriday, 10. January 2014, 11:46 12 years ago
    Ok, thanks - I will look through that. By zig zag, I just meant "follow a curved path" and not back and forth along the path, so I think that "send character to position" will do.


    I thought zig-zag was a bit of a strange path choice.

    Imperator

    7289 Posts

Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.
</section>
@template(Footer)
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   at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
   at siteface.Core.Template.Execute(String html) in /home/simon/Documents/siteface/siteface/sitefaceCore/Core/Template.cs:line 631
   at siteface.Core.Template.Execute() in /home/simon/Documents/siteface/siteface/sitefaceCore/Core/Template.cs:line 604
   at siteface.module.CMSModule.<>c__DisplayClass2_0.<RegisterCallbacks>b__3(String[] str) in /home/simon/Documents/siteface/siteface/moduleCMS/Modules/CMSModule.cs:line 81
   at TemplateSlang.TplCall.Visit(ExecContext e) in /home/simon/Documents/siteface/siteface/sitefaceCore/TemplateSlang/TemplateSlangMain.cs:line 3441