Stop animation

  • #1, by HasuakSaturday, 02. February 2013, 00:58 13 years ago
    Hello there.

    I was wondering if it's possible to make a once playing standing animation. There doesn't seem to be any settings for it. I mean, either playing a special animation before going to the default stand animation, or just play the stand animation once and then stop it. I'd like to use this technique to make the player character move more smoothly. I have zero skills in LUA so I can't script things like this.

    Also I don't have any animations to test this, so I was just wondering and wanted to check with you guys before I start animating my characters.

    Newbie

    26 Posts


  • #2, by BigStansSaturday, 02. February 2013, 01:28 13 years ago
    You're right, it does only gives LUA commands for it.

    like:

    
    stopAnimation("Animations[ball_springs]")
    

    But, it gives commands like getObject, to make sure, that the "object" exists smile

    Great Poster

    361 Posts

  • #3, by afrlmeSaturday, 02. February 2013, 01:31 13 years ago
    you can force the characters to do different animations & you can also create multiple outfits for the characters; so you could create infinite animation possibilities.

    character animation smoothness more depends on amount of animation frames used per animation & the artwork itself more than anything.

    if you look in the character or any animation properties tab you can either control pause (time) between frames globally or you can select "set pause for each frame" to manually enter pause rate for each frame for more control.

    you can add custom character animations to the "character animations" (eye symbol) underneath "random animations" which allow you to set amount of times the animation should loop & if it should perform/call an action after it's done playing.

    have a look in the select action panel that pops up under characters for various ways of controlling character animations in game.

    Imperator

    7289 Posts

  • #4, by HasuakSaturday, 02. February 2013, 02:40 13 years ago
    Oh man! Thank all of you! grin This is going to help me a lot.

    Now I just need to solve how to make the character turn before walking into a certain direction. The current "instant turn" looks very dodgy.

    Newbie

    26 Posts

  • #5, by marvelSaturday, 02. February 2013, 13:19 13 years ago
    The turn is a different topic. Please create a new thread here in the forum

    Key Killer

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  • #6, by afrlmeSaturday, 02. February 2013, 14:18 13 years ago
    it's ok thomas, the turn thing has been mentioned in the feature wishlist thread & also in one of pyke threads about more character direction angles.

    Imperator

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