I was wondering if it's possible to make a once playing standing animation. There doesn't seem to be any settings for it. I mean, either playing a special animation before going to the default stand animation, or just play the stand animation once and then stop it. I'd like to use this technique to make the player character move more smoothly. I have zero skills in LUA so I can't script things like this.
Also I don't have any animations to test this, so I was just wondering and wanted to check with you guys before I start animating my characters.
like:
stopAnimation("Animations[ball_springs]")
But, it gives commands like getObject, to make sure, that the "object" exists
character animation smoothness more depends on amount of animation frames used per animation & the artwork itself more than anything.
if you look in the character or any animation properties tab you can either control pause (time) between frames globally or you can select "set pause for each frame" to manually enter pause rate for each frame for more control.
you can add custom character animations to the "character animations" (eye symbol) underneath "random animations" which allow you to set amount of times the animation should loop & if it should perform/call an action after it's done playing.
have a look in the select action panel that pops up under characters for various ways of controlling character animations in game.
Now I just need to solve how to make the character turn before walking into a certain direction. The current "instant turn" looks very dodgy.