Start New Game / Save Game

  • #1, by darren-beckettThursday, 25. February 2016, 18:59 9 years ago
    In order to start a 'New Game', it is recommended that we create a SaveGame on first run of the game.
    But it's been noted that trying to load a SaveGame that was created from an older version of the game will cause issues within the game.
    How do you suggest we get around this issue when the game is released and we want to release updates for it?

    Great Poster

    384 Posts

  • #2, by MachtnixThursday, 25. February 2016, 19:36 9 years ago
    I'm not quiet sure, but "older version" means: there were modifications in the game itself, maybe new obejcts, new characters, different values or conditions, new scenes or deleted scenes. In this case the "new" game can't use an old save file because it will be confused. They are things in the save file which the game can't assign to. But I haven't any problems loading an older save file and using THE SAME game version. I hope developers will give you a correct answer... :-)


    Thread Captain

    1097 Posts

  • #3, by afrlmeThursday, 25. February 2016, 19:41 9 years ago
    Issues are usually caused by missing xml data. If you add, remove or change conditions, values, the name of something, etc, then it's possible that it could cause various issues. When data is missing I believe it defaults to the xml data stored inside of the ved / vis file instead - I'm not 100% sure.

    One of the best things you can do when exporting your game is to make sure you export everything individually as opposed to including everything in the main data.vis file (or whatever you happen to call it). This makes it easier to release various updates. You could also I suppose manually generate the save file yourself & include it in the update with a file path that automatically places it into the relevant localAppDir folder. Don't ask me how as I'm not sure off the top of my head, but it should be possible.

    As for the in-game saves & autosaves / quicksaves... I have no clue. My suggestion would be to get the game as bug free as you possibly can before officially releasing it.


    7283 Posts

  • #4, by darren-beckettSunday, 28. February 2016, 16:53 9 years ago
    Makes sense, thanks guys.

    Great Poster

    384 Posts