3/ Some doubts about autosaves and how they work/what do they affect
Plot of my game is full of forks and heavily dependant on player choices. During one playthrought player sees ~ 60% of content, as some choices excludes certain scenes.
I'm including an achievement system. While most of them will be obtainable during one playthrough, I wanted to include one or two for 100% completion.
- I'm relying solely on autosave system
-Starting new game effectively erases/overwrites previous (if any existed) savefile
- My start menu is scene, not menu (I honestly have no clue what menus can be used for)-my question - if I use start menu scene as a "holder" for values&conditions connected to achievements will starting new game and overwritting existing autosave "erase" any already unlocked achievements?
Lets say that "start menu" is scene01 (one linked in main game settings under <first scene>
and start button (scene object) consists of actions :
- switch to scene 'scene 02'
- call action 'tutorial' (nested on 'scene 02')
- execute autosave