I have been watching the amazing progress of shader implementation for Visionaire which is being discussed here: Visionaire SHADER ToolKit Demo
In this context, I would like to introduce the normal map generating tool I am working on.
Sprite DLight is currently running a pretty successful Kickstarter campaign and here is a quick infograph to show what it does:
More information and lots of previews can be found on the Kickstarter page of Sprite DLight
The combination of both techniques brings amazing possibilities like dynamic lighting in 2D games, which allows for a three dimensional look for characters and objects.
You could also process sprites of classical games and do an atmospheric remake of your favourite old-school adventure game.
Feedback and feature requests are welcome.
I will be watching the awesome things going on in this forum and I would love to see normal mapped characters in Visionaire soon.