#8, by afrlmeWednesday, 22. July 2015, 02:05 10 years ago
As mentioned, it's probably because the rest of the action block got canceled out after loading from a save file. If you plan on having that sound play on each playable scene, then it might be more beneficial to just add the play sound action inside of an at begin of scene action for all scenes you want it to play on. Alternatively you could write a Lua script that listens for scene change to non menu scenes & have it call a called by other action containing the sound action each time the scene changes.