Thank you very much, but this isn't exactly what I meant. The pause was the first thing I came up with myself of course, but it didn't solve my problem.
I want every text to stay for exactly 1000ms second, before you can skip it. The pause doesn't prevent one from clicking away the new text once it appears. It only delays the game. E.g. if the pause is 1000ms and then the new text appears and you click the left mouse button after 1001ms the text will be immediately clicked away again.
Maybe in other words. If you hammer on the left mouse button rapidly, I want a solution, that the text will always be shown, no matter how quick you press the left mouse button until 1000ms are over then it can be skipped. If you don't press the left mouse button at all, the text should be automatically disappear after a certain amount of time (depending on the text length of course) and the next one shown.
I don't know if your script will handle this, I'll try it later. Thank you.
Another issue with a pause is, that during the pause you can steer the character, which I don't want. I could hide the cursor, but then no keys are available which I need for entering e.g. the main menu.