Shader toolkit on Android

  • #1, by TinTinFriday, 08. September 2017, 18:45 3 years ago
    Hi

    I set ripple3 shader toolkit to one object in my game and I have black screen on Android .
    Also if you run Shader toolkit example on Android result is same balck screen.

    Where is my wrong ? Or maybe doesn't support on mobile ports ?


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  • #2, by atrusFriday, 08. September 2017, 21:38 3 years ago
    Your ripple3 is working on your desktop?

    Just checked with latest 5.0RC2 and Shader Toolkit 0.95 and i also get a black screen on my win10 pc. Which versions are u using?

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  • #3, by SimonSSaturday, 09. September 2017, 00:15 3 years ago
    Just tested ripple3 to the full screen, that works for me. Android hardware is very different when it comes to shaders. I tested on S7.

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  • #4, by TinTinSaturday, 09. September 2017, 07:25 3 years ago
    @atrus
    Yes it works for me as full screen and windows mode . I export exe too and works fine .
    My windows is 10 . VS version  5.0RC2

    @SimonS
    I have Sony xperia Z1 with 2 GB Ram . Android version 5.1 . Is any hope for fix it ?

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  • #5, by atrusSaturday, 09. September 2017, 08:44 3 years ago
    @TinTin

    could you post some example ved?

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  • #6, by TinTinSaturday, 09. September 2017, 09:22 3 years ago
    @TinTin

    could you post some example ved?
       Example is same shader toolkit .
       Also replace new version :
       http://www.visionaire-studio.com/luadocs/downloads/shadertoo...



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  • #7, by atrusSaturday, 09. September 2017, 10:13 3 years ago
    How do you apply the ripple effect to your object? Which code u use?

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  • #8, by TinTinSaturday, 09. September 2017, 12:59 3 years ago
    How do you apply the ripple effect to your object? Which code u use?

    In lua editor . In 'Ripple' last line you can change 'Lake' to your object
    Objects.Lake.ShaderSet = 10
    1

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