Thanks Unreal. I am familiar with your demo- love it, BTW!
Thanks Lee- yeah, I started using Simon's ripple shaders as a placeholder applied to objects.
As there is no pre-made reflect shader, I had been planning to add a transparent animation for the reflection made in Sqirlz Morph, plus a mirrored character, adjusted, following the current character with a loop.
But, this became pretty graphically intensive, especially when I tried to add additional characters- I hit a wall and reversed.
Mucking around in the shader script, however, led me to a link to Shadertoy and then the water reflection script.
As a layman; reflection seems like a simple proposition for the Shader Toolkit, right? In the roughest sense we are just duplicating the image and flipping it on the y axis.
Unfortunately, I haven't had any luck implementing it! That may have to do with me not knowing what I'm doing.
Maybe this is impossible with the current vers of the toolkit?
Thanks again, guys.