#2, by afrlmeMonday, 16. December 2013, 14:12 11 years ago
not 100% understanding the translation bing gave me but...
1. you can use lightmaps to control the character tint/brightness around each scene & you can also adjust the brightness for each scene too via the "set brightness" action part. you can also add backgrounds as object images. you would have to change out all of the objects & background to simulate it correctly I suppose?
2. I don't understand the translation at all to be honest, apart from the first bit about rotating a dial to show an object that was previously hidden. but I don't understand exactly what you are asking here.